Quote Originally Posted by Divinemights View Post
I am unable to see any reason to bring up system from dead mmorpg.
The games didn’t survive because of its housing system only shows housing system is a flavor to have but not a necessity.
Even Skyrim Online is still alive, it’s so called housing system got nothing to attract me to play the game.
Every game has their own signature feature and this Ward system is rightly FF14’s

If everyone is going to design a system same way, didn’t we also how that idea failed miserably.
Elden ring slapped, spitted, and stomped every single rpg maker’s face is the best proof.
A dead MMORPG wouldn't have active servers for players. It may not have a population the size of WoW or FFXIV but the few times I've logged into RIFT in the past 7 months I've always run into other players.

You're right that housing isn't a necessity. Neither is any other single piece of content in a game. It's the collective experience that attracts players to MMORPGs.

Elden Ring is not a MMORPG. Don't go comparing apples to oranges.


Quote Originally Posted by Silverbane View Post
Is there also non-instanced neighborhood housing like here in Rift?

I ask because I see no chance at all of SE getting rid of the current (non-instanced) neighborhood houses .

Rare mounts are desired for only one reason: they are hard to get.
Housing is no different, and easy-to-get houses will always be devalued as long as hard-to-get neighborhood houses are in the game. As a result, the continued existence of the neighborhood houses will make instanced housis seem second-rate by comparison -- just like apartments seem to be viewed now.

They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.

Therefore, instanced houses will not end the salt, and I think SE understand that.
If they do, they won't waste resources implementing it.
You see no chance. That doesn't mean there is none if players are vocal enough about the need.

If Island Sanctuary can exist, so can better instanced housing.

Also, not sure where you get the idea that instanced houses would be no better than slightly bigger apartments. The smallest Dimensions in RIFT are still bigger than mansion plots in this game. A couple of the largest ones are close to the size of New Gridania.

Nothing will end salt. There are people who go through life salty, never satisfied. Give them what they ask for and they'll find something else to complain about.

But a good instanced system will certainly reduce the salt significantly.