Imagine how angry they'll be when the house is demolished and another player ends up winning the lottery because they had only one out of 300 entries.
Every player that acquired a house agreed to it being demolished if it wasn't being used.
So no one has any reason to be angry over it.
I certainly wasn't angry when they demolished mine, when I took a break from the game.
That's not what I was referring to.
I was talking about players who are asking for the houses of other players to be demolished so they have a chance to get the house themselves - then they still don't have the house because someone else wins it in the lottery. Are they going to be angry that houses being demolished didn't result in their getting a house? Of course they will be.
I've had a house demolished in the past as well (start of Stormblood). My break from the game was not planned but I knew what the result would be. I was fine with someone else getting a chance at a house while I was unable to play. I didn't enjoy having to wait 5 months after I returned to get another house but that wasn't the fault of the player who got my house.
That was SE's fault for designing a bad system.
There is no "of course" about it. You're just slandering people you disagree with.That's not what I was referring to. I was talking about players who are asking for the houses of other players to be demolished so they have a chance to get the house themselves - then they still don't have the house because someone else wins it in the lottery. Are they going to be angry that houses being demolished didn't result in their getting a house? Of course they will be.
Feel free to not play.
Personal housing is a glamour mini-game with no impact on the rest of the game.
People who want instanced housing should realize almost no one will ever see your house in such a system.
That's how it was with SWTOR instanced housing.
BTDT, didn't seem worth the effort.
This is the quintessential dismissive response. I get that you're frustrated by posts you disagree with, but you could just elect to not respond rather than degrade the discussion to back-and-forth vitriol.
Well, that's not exactly true. There's having a chocobo stable, a garden, and a cheap teleport point close to one of the major cities. These have an impact upon the rest of the game. Not to mention the fact that having an impact on the rest of the game isn't a prerequisite for importance to players. I mean, aesthetics and displaying your loot and achievements are a known and popular part of playing an MMORPG. Just because it's decorative in nature, doesn't make it of lesser importance.
PVP has minimal impact on the rest of the game beyond farming tokens in the DF and some glamour gear, but I don't think one would try to make the claim not every player is entitled to access it. That's a strange double standard.
I don't think most of us care about this. If I want you to check out my house, I'm more than happy to post pics on Discord.
It's just so strange to me how some vocal minority of players want to act as gatekeepers for this supposedly tertiary content. They're so desperate to protect it's irrational, indefensible rarity, while at the same time trying to convince those who can't participate that the content is unimportant or insignificant. It's as if the cost of the extra servers is going to come out of their pockets.
At least have the balls to be honest and say how you really feel - that you appreciate your house more because of its artificial rarity, and want to pay forward all the difficulty you experienced in order to get it. Or, that you got your house super easy, and can't relate. Either position sounds a lot of "Nya nana nana naaa!" to me.
To slightly modify the very motto of this game:
"To ignore the plight of those one might conceivably help is not wisdom - it's indolence."
You should be standing with us on this. All players should have a reasonable chance to access all the content of this game.
Where's the slander?
Why would I stop playing when I have a house and I'm enjoying the game?
What I'm looking for is SE to fix the system so one player owning a house, or even multiple houses, will not prevent other players who want a house from getting one. I want everyone to be able to enjoy housing to its fullest extent if that is what they want without being subject to gatekeeping by other players.
What does that have to do with anything? It's still game content that player would like to enjoy.
So your entire experience with instanced housing was SWTOR?
Try RIFT and experience their Dimensions. That's a fully instanced housing system. How do we know that other players are frequently seeing housing? Because there is a Like system for Dimensions. If you enable your Dimension for public viewing, the number of likes it has will appear in the search listing. There are Dimensions with hundreds or even thousands of likes. It had a lot of other features that players ask for here but this game lacks. Just a shame the rest of the game isn't on the same level as the housing.
What's not worth the effort to you may very much be worth the effort to others.
Is there also non-instanced neighborhood housing like here in Rift?Try RIFT and experience their Dimensions. That's a fully instanced housing system. How do we know that other players are frequently seeing housing? Because there is a Like system for Dimensions. If you enable your Dimension for public viewing, the number of likes it has will appear in the search listing. There are Dimensions with hundreds or even thousands of likes.
I ask because I see no chance at all of SE getting rid of the current (non-instanced) neighborhood houses .
Rare mounts are desired for only one reason: they are hard to get.
Housing is no different, and easy-to-get houses will always be devalued as long as hard-to-get neighborhood houses are in the game. As a result, the continued existence of the neighborhood houses will make instanced housis seem second-rate by comparison -- just like apartments seem to be viewed now.
They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.
Therefore, instanced houses will not end the salt, and I think SE understand that.
If they do, they won't waste resources implementing it.
The issue is, apartments aren't a solution to everyone's issues with housing.They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.
Therefore, instanced houses will not end the salt, and I think SE understand that.
If they do, they won't waste resources implementing it.
It doesn't matter how many extended rooms devs release for apartments. It isn't the same thing as owning a house. Period. It's like saying in reality, owning a penthouse apartment is same as owning a mega mansion when it's not.
People want to decorate outdoor house looks, they want to place outdoor furnishings. But it doesn't mean they want a neighbor.
There are majority vocals who had been speaking out they want more instance housing and their own ward to choose their own versus minority who says they prefer neighbors with limited size plots with gated properties.
A dead MMORPG wouldn't have active servers for players. It may not have a population the size of WoW or FFXIV but the few times I've logged into RIFT in the past 7 months I've always run into other players.I am unable to see any reason to bring up system from dead mmorpg.
The games didn’t survive because of its housing system only shows housing system is a flavor to have but not a necessity.
Even Skyrim Online is still alive, it’s so called housing system got nothing to attract me to play the game.
Every game has their own signature feature and this Ward system is rightly FF14’s
If everyone is going to design a system same way, didn’t we also how that idea failed miserably.
Elden ring slapped, spitted, and stomped every single rpg maker’s face is the best proof.
You're right that housing isn't a necessity. Neither is any other single piece of content in a game. It's the collective experience that attracts players to MMORPGs.
Elden Ring is not a MMORPG. Don't go comparing apples to oranges.
You see no chance. That doesn't mean there is none if players are vocal enough about the need.Is there also non-instanced neighborhood housing like here in Rift?
I ask because I see no chance at all of SE getting rid of the current (non-instanced) neighborhood houses .
Rare mounts are desired for only one reason: they are hard to get.
Housing is no different, and easy-to-get houses will always be devalued as long as hard-to-get neighborhood houses are in the game. As a result, the continued existence of the neighborhood houses will make instanced housis seem second-rate by comparison -- just like apartments seem to be viewed now.
They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.
Therefore, instanced houses will not end the salt, and I think SE understand that.
If they do, they won't waste resources implementing it.
If Island Sanctuary can exist, so can better instanced housing.
Also, not sure where you get the idea that instanced houses would be no better than slightly bigger apartments. The smallest Dimensions in RIFT are still bigger than mansion plots in this game. A couple of the largest ones are close to the size of New Gridania.
Nothing will end salt. There are people who go through life salty, never satisfied. Give them what they ask for and they'll find something else to complain about.
But a good instanced system will certainly reduce the salt significantly.
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