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  1. #1
    Player
    Silverbane's Avatar
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    Z'nnah Silverbane
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    Halicarnassus
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    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    Try RIFT and experience their Dimensions. That's a fully instanced housing system. How do we know that other players are frequently seeing housing? Because there is a Like system for Dimensions. If you enable your Dimension for public viewing, the number of likes it has will appear in the search listing. There are Dimensions with hundreds or even thousands of likes.
    Is there also non-instanced neighborhood housing like here in Rift?

    I ask because I see no chance at all of SE getting rid of the current (non-instanced) neighborhood houses .

    Rare mounts are desired for only one reason: they are hard to get.
    Housing is no different, and easy-to-get houses will always be devalued as long as hard-to-get neighborhood houses are in the game. As a result, the continued existence of the neighborhood houses will make instanced housis seem second-rate by comparison -- just like apartments seem to be viewed now.

    They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.

    Therefore, instanced houses will not end the salt, and I think SE understand that.
    If they do, they won't waste resources implementing it.
    (2)

  2. #2
    Player
    Aldotsk's Avatar
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    Mari Sakamoto
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    Mateus
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    Samurai Lv 70
    Quote Originally Posted by Silverbane View Post
    They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.

    Therefore, instanced houses will not end the salt, and I think SE understand that.
    If they do, they won't waste resources implementing it.
    The issue is, apartments aren't a solution to everyone's issues with housing.

    It doesn't matter how many extended rooms devs release for apartments. It isn't the same thing as owning a house. Period. It's like saying in reality, owning a penthouse apartment is same as owning a mega mansion when it's not.

    People want to decorate outdoor house looks, they want to place outdoor furnishings. But it doesn't mean they want a neighbor.

    There are majority vocals who had been speaking out they want more instance housing and their own ward to choose their own versus minority who says they prefer neighbors with limited size plots with gated properties.
    (11)

  3. #3
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Quote Originally Posted by Divinemights View Post
    I am unable to see any reason to bring up system from dead mmorpg.
    The games didn’t survive because of its housing system only shows housing system is a flavor to have but not a necessity.
    Even Skyrim Online is still alive, it’s so called housing system got nothing to attract me to play the game.
    Every game has their own signature feature and this Ward system is rightly FF14’s

    If everyone is going to design a system same way, didn’t we also how that idea failed miserably.
    Elden ring slapped, spitted, and stomped every single rpg maker’s face is the best proof.
    A dead MMORPG wouldn't have active servers for players. It may not have a population the size of WoW or FFXIV but the few times I've logged into RIFT in the past 7 months I've always run into other players.

    You're right that housing isn't a necessity. Neither is any other single piece of content in a game. It's the collective experience that attracts players to MMORPGs.

    Elden Ring is not a MMORPG. Don't go comparing apples to oranges.


    Quote Originally Posted by Silverbane View Post
    Is there also non-instanced neighborhood housing like here in Rift?

    I ask because I see no chance at all of SE getting rid of the current (non-instanced) neighborhood houses .

    Rare mounts are desired for only one reason: they are hard to get.
    Housing is no different, and easy-to-get houses will always be devalued as long as hard-to-get neighborhood houses are in the game. As a result, the continued existence of the neighborhood houses will make instanced housis seem second-rate by comparison -- just like apartments seem to be viewed now.

    They gave us apartments, and the housing malcontents spurned the apartments. Instanced houses are not much more than bigger apartments; there is no reason to think the malcontents won't spurn them, too, once they realize how much more prestigious and desirable the neighborhood houses are. Many will just declare "I don't want it" and demand more neighborhood houses.

    Therefore, instanced houses will not end the salt, and I think SE understand that.
    If they do, they won't waste resources implementing it.
    You see no chance. That doesn't mean there is none if players are vocal enough about the need.

    If Island Sanctuary can exist, so can better instanced housing.

    Also, not sure where you get the idea that instanced houses would be no better than slightly bigger apartments. The smallest Dimensions in RIFT are still bigger than mansion plots in this game. A couple of the largest ones are close to the size of New Gridania.

    Nothing will end salt. There are people who go through life salty, never satisfied. Give them what they ask for and they'll find something else to complain about.

    But a good instanced system will certainly reduce the salt significantly.
    (9)

  4. #4
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by Jojoya View Post
    A dead MMORPG wouldn't have active servers for players. It may not have a population the size of WoW or FFXIV but the few times I've logged into RIFT in the past 7 months I've always run into other players.

    You're right that housing isn't a necessity. Neither is any other single piece of content in a game. It's the collective experience that attracts players to MMORPGs.

    Elden Ring is not a MMORPG. Don't go comparing apples to oranges.
    This is not Apple vs Orange
    When I used Elden Ring I am refers to its uniqueness and didn't follow the "industry standard" that established by western RPG makers like Ubisoft's Assassins' Creed series and Far Cry series
    Every single title made by Ubisoft nowadays is basically cut and paste berceuse they think the "system" is the best

    Did Elden Ring hold player's hand like they are little babies? No
    Did Elden Ring gives you marker on map? No
    Did Elden Ring hand stuffs to player on a silver plate? No.
    Did Elden Ring suppress every other Ubisoft titles? Yes.
    Elden is successful because it choose a different path so did FF14
    Why you keep thinking ward system is a failure?

    You keep bring up system from either dead or dying mmorpg and believed FF14 should do the same.
    Why should FF14 do the same?
    The ward system is unique and highly customizable and this is the system they choose to have
    You can complains the supply but claiming ward system is a filature is out right laughable.

    If there is sudden advanced in technology where server is able to sustain more wards and there is no longer a supply issue
    Are you still can claiming this is a failed idea?
    (0)
    Last edited by Divinemights; 06-16-2022 at 05:43 AM.

  5. #5
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by Divinemights View Post
    This is not Apple vs Orange
    When I used Elden Ring I am refers to its uniqueness and didn't follow the "industry standard" that established by western RPG makers like Ubisoft's Assassins' Creed series and Far Cry series
    Every single title made by Ubisoft nowadays is basically cut and paste berceuse they think the "system" is the best

    Did Elden Ring hold player's hand like they are little babies? No
    Did Elden Ring gives you marker on map? No
    Did Elden Ring hand stuffs to player on a silver plate? No.
    Did Elden Ring suppress every other Ubisoft titles? Yes.
    Elden is successful because it choose a different path so did FF14
    Why you keep thinking ward system is a failure?

    You keep bring up system from either dead or dying mmorpg and believed FF14 should do the same.
    Why should FF14 do the same?
    The ward system is unique and highly customizable and this is the system they choose to have
    You can complains the supply but claiming ward system is a filature is out right laughable.

    If there is sudden advanced in technology where server is able to sustain more wards and there is no longer a supply issue
    Are you still can claiming this is a failed idea?
    The ward system is not unique. LotRO also uses it and theirs predates ARR's release. They've even added more neighborhoods (their term for wards) automatically on an individual server basis as existing supply sold out. They didn't have some servers with multiple empty neighborhoods while other servers didn't have enough.

    The ward system does fail when not every player is able to get a house. That's leaving players cut off from content access despite meeting qualifications. That doesn't happen with any other content in the game.

    If your "sudden advanced technology" were ever to materialize and SE were to discuss it as a possible solution the supply problem, we could talk about it then.

    Yes, it is a failed idea. Ideas frequently fail in practice. Many times only in hindsight that the drawbacks come to light. This is such an idea.
    (9)
    Last edited by Jojoya; 06-16-2022 at 08:17 AM.

  6. #6
    Player
    Divinemights's Avatar
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    Quote Originally Posted by Jojoya View Post
    The ward system is not unique. LotRO also uses it and theirs predates ARR's release. They've even added more neighborhoods (their term for wards) automatically on an individual server basis as existing supply sold out. They didn't have some servers with multiple empty neighborhoods while other servers didn't have enough.

    The ward system does fail when not every player is able to get a house. That's leaving players cut off from content access despite meeting qualifications. That doesn't happen with any other content in the game.

    If your "sudden advanced technology" were ever to materialize and SE were to discuss it as a possible solution the supply problem, we could talk about it then.

    Yes, it is a failed idea. Ideas frequently fail in practice. Many times only in hindsight that the drawbacks come to light. This is such an idea.
    You keep bring up this dying mmorpg in which will never have a chance to get test but playerbase size of WoW and FF14.
    Instanced nevertheless requires a dedicate server to host.
    If currently we have the technology to handle such gigantic amount of player base, Blizzard would have done it already at Warlord of Dreanor instead of of laughable Garrison.
    Remember, Blizzard is still the king at the time of that expansion release in which also has far more advance server technology than SE
    (0)

  7. #7
    Player
    Fybrile's Avatar
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    Fybrile Bardiche
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    Siren
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    Quote Originally Posted by Divinemights View Post
    You keep bring up this dying mmorpg in which will never have a chance to get test but playerbase size of WoW and FF14.
    Instanced nevertheless requires a dedicate server to host.
    If currently we have the technology to handle such gigantic amount of player base, Blizzard would have done it already at Warlord of Dreanor instead of of laughable Garrison.
    Remember, Blizzard is still the king at the time of that expansion release in which also has far more advance server technology than SE
    The size of a game's player base doesn't matter. The issue scales. If a game has few players, it's easier for them to implement instanced content because they will need fewer servers, sure. But, if they have a ton of players, they also make a ton more money with which to purchase additional servers. It scales. It's a non-issue.

    SE has more than enough "technology" to handle such a gigantic amount of player base.

    Here's the proof:

    The current neighborhoods are instanced.
    Radz-at-Han is instanced.
    Dungeons are instanced.
    Apartments are instanced.
    Inn Rooms are instanced.
    The Waking Sands is instanced.
    PvP is instanced.
    Lyhe Mheg is instanced, and it's barely more than an unused plot backdrop.
    Even Garrisons, your woefully misguided example, were instanced.

    Almost all of the game's content is instanced. Are you sure you what you're thinking of is instancing? Perhaps you're thinking of something else. Because, to say that instanced housing would be difficult because it's instanced and therefore would require vast amounts of new servers is flat out incorrect. The reason instancing exists in the first place is to reduce server load (thereby getting more out of each server). It's literally two or more versions of the same software running on one server (removing the need for two or more servers running the same software).

    For example, Radz-at-Han is instanced so that there isn't a million players all visible at the same time, which would be server intensive and laggy.
    On the otherhand, Dungeons are instanced so that people can enjoy a dungeon without everyone else in the server camping the bosses.
    Instancing doesn't require vast amounts of crazy new technology. It's been a thing in MMOs since before WoW and, frankly, FFXIV is veritably built upon it.

    So, I'm afraid when it comes to this, your post is incorrect.

    Most of the people here advocating instanced housing are doing so PRECISELY because it's less server intensive and, therefore, an infinite amount of houses could be made available for less "technology" (read: hardware) and less cost to SE.

    If you just like the current amount of houses, just say that. Then we would disagree and that would be the end of it. Don't masquerade as something you know very little about, cuz that's only going to undermine your point with a lot of incorrect information.

    Also, Elden Ring and Far Cry aren't MMORPGs. It really is comparing apples to oranges to pineapples.
    (9)
    Last edited by Fybrile; 06-16-2022 at 12:02 PM.

  8. #8
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by Divinemights View Post
    You keep bring up this dying mmorpg in which will never have a chance to get test but playerbase size of WoW and FF14.
    Instanced nevertheless requires a dedicate server to host.
    If currently we have the technology to handle such gigantic amount of player base, Blizzard would have done it already at Warlord of Dreanor instead of of laughable Garrison.
    Remember, Blizzard is still the king at the time of that expansion release in which also has far more advance server technology than SE
    Ion addressed why WoW doesn't have housing in an interview he did with Preach before Preach got fed up and quit WoW. It doesn't have housing because they would have to use a hook system, which MMO players have long since made clear they detest.

    That actually helped make more sense out of why Garrisons were such a disappointment - they were a hook system. Small buildings could only be placed on the small hooks, medium on medium hooks, large on large hooks, achievement monuments on monument hooks. Artifact trophies could only be placed on their specifically assigned hooks instead of displayed in an order meaningful to the player.

    But that was WoW. We know the systems are different here. We know that instanced housing is possible because we're already using it. We know that having an outdoor area within a personal instance is possible because that's what Island Sanctuary is - a big outdoor area. SE has the tools to make a better housing system at hand - they just need to put in the effort to combine them so that no player that wants a house is left behind.
    (7)

  9. #9
    Player
    Divinemights's Avatar
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    Quote Originally Posted by Jojoya View Post
    Ion addressed why WoW doesn't have housing in an interview he did with Preach before Preach got fed up and quit WoW. It doesn't have housing because they would have to use a hook system, which MMO players have long since made clear they detest.

    That actually helped make more sense out of why Garrisons were such a disappointment - they were a hook system. Small buildings could only be placed on the small hooks, medium on medium hooks, large on large hooks, achievement monuments on monument hooks. Artifact trophies could only be placed on their specifically assigned hooks instead of displayed in an order meaningful to the player.

    But that was WoW. We know the systems are different here. We know that instanced housing is possible because we're already using it. We know that having an outdoor area within a personal instance is possible because that's what Island Sanctuary is - a big outdoor area. SE has the tools to make a better housing system at hand - they just need to put in the effort to combine them so that no player that wants a house is left behind.
    Exactly, Ion said a lot BS after he took the position and it is not difficult to see why Preach fed up with his lies
    For a company size of Blizzard with much more resources and more advanced server technology they choose to use a laughable "hook system"
    Could it be corporate greed or could it be the fact RIFT style of instanced housing is either too costly or impossible when population reach certain size?

    Island Sanctuaryf?
    It better not be another Garrison because it too is just another sandbox instance

    You don't need to make it sound like everyone is dying for a house because that is not a fact
    Over 90% of player base don't care, that is not what they are here for
    Housing to most of players is something nice to have but not a necessity
    On this forum, this is just minority making loud noise.
    Remember, SE has the actual data of how players interact with housing (FC room, personal, the apartment)
    It is not actually difficulty to see why they are only making 19 to 24 for personal housing.
    Majority of players just leave it be after they obtained one.
    It is only FC housing has more frequency of players click on the door.
    You are smart, it is not difficult for you to understand what I am saying.

    You are going to do much better than just making up story on the forum (like this one) to convince corporate suits that FF14 housing is actually a "crisis"
    Most of servers apartments are empty and most of FC housing only have few FC rooms
    (1)
    Last edited by Divinemights; 06-17-2022 at 05:40 AM.

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