i don't think you read my entire argument correctly at allGoing through these as I have labelled them, the bold seems you just have an issue with role actions, not the job identities themselves.
For Brotherhood, considering what you quoted was about mitigation, Brotherhood has no mitigation properties.
Now, the italics. Every job has some form of raid dps increase, except the selfish DPS, those are just raid damage increases in disguise. I hope you realise that, with an argument like that, it doesn't matter how you swing it, you won't be happy.
And this is why, if you give one job something the others do not have, that job then becomes required. To get around this, you give all the necessary jobs this thing, just giving them a unique twist for the job. Suddenly, you have a job identity that doesn't exclude a job.
You don't minimise META by making everything unique, that just creates a stronger META where jobs will be more favourable for certain fights. Whilst I know this is what some people want, that is not SE mindset when balancing jobs.
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