Quote Originally Posted by VirusOnline View Post
an identity in mmos usually mean that a job has something else that no other job can do, and that makes that job valuable in specific scenarios

the best example of identity being ruined is reaper. a reaper is just a watered down mnk/drg/insert melee here
delete reaper and nothing changes
thats how little identity it has

edit: now if reaper gave the ability to allow everyone in the party to use its teleport glob, that'd be a great start
Ehh can't say you're wrong but Idk if I agree there. Having something completely different isn't the only indicator. It could be something similar but works differently or has different effect. Tank invuln for example, none of the 4 have the same effects as the other. It's smart for Paladin to pop theirs at anytime. Not so much for a Gunbreaker.
Different example being classes like Repear, Monk, Sam and Ninja having mitigation skills yet Reaper is the one that gets a party wide after effect to it. Monks comes with a personal True North (think that's what's its called). Sam USE to have extra healing part (wish that was buffed not removed). That to me still gives these classes an identity. I just don't think it's a stark as folks would like is all