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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Reaper very much has its own identity being rather on the twitchy side for all the different skills you'll hit. It's a whirlwind of murder Chain this. chain that. Pop gauge. Chain more. Reapply DoT. Chain chain chain.

    An FC mate described it as a job one doesn't really play if they're trying to wind down for sleep.
    (1)

  2. #2
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Ehh can't say you're wrong but Idk if I agree there. Having something completely different isn't the only indicator. It could be something similar but works differently or has different effect. Tank invuln for example, none of the 4 have the same effects as the other. It's smart for Paladin to pop theirs at anytime. Not so much for a Gunbreaker.
    Different example being classes like Repear, Monk, Sam and Ninja having mitigation skills yet Reaper is the one that gets a party wide after effect to it. Monks comes with a personal True North (think that's what's its called). Sam USE to have extra healing part (wish that was buffed not removed). That to me still gives these classes an identity. I just don't think it's a stark as folks would like is all
    fair points and a year ago i would have said the same, but i've been able to main dragoon, nin, mnk, dnc, and paladin over the year and maybe if i could show you just how diluted it all is:
    each melee has true north
    each dps gives a form of rdps
    each dps has a personal heal and all melees have role heal and mit
    also you are forgetting brotherhood from monk
    selfish dps aren't really selfish, their party buffs are simply "hidden" behind a consistent adps

    it's also a false sense of give and take with your tank example
    basically each tank has a free life which is utilised every single boss in a raid tier
    it's become the norm and is no longer an identity for anyone other thank tank
    in reality invuln only makes sense (to me) for paladins only - now then would this become an identity for a class vs a role
    and it would wihtout a doubt make paladin meta

    it's just honestly a lot of overwriting, a lot of buffs, and all for the sake of cookie for you, cookie for me, rather than "lets plan how each job brings different things to help the party as a whole and try to minimise meta"
    whilst each class is currently self sufficient but it comes at the cost of the below
    self sufficiency destroys being able to rely on others and identity is drastically lowered

    WoW warlocks are just a really good example to class identity imo


    Quote Originally Posted by Deveryn View Post
    Reaper very much has its own identity being rather on the twitchy side for all the different skills you'll hit. It's a whirlwind of murder Chain this. chain that. Pop gauge. Chain more. Reapply DoT. Chain chain chain.

    An FC mate described it as a job one doesn't really play if they're trying to wind down for sleep.
    not to be an ass, but thats exactly what the issue is
    4/5 (80%) of those whirlwinds of murder you just listed has a commonality with nearly every single job
    chain being the culprit
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