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  1. #111
    Player
    IkaraGreydancer's Avatar
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    Apr 2019
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    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Wouldn't having less job balance just lean toward more metas and thus more class complaints?
    (0)

  2. #112
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    personally job identity > balance
    meta may come into play but that's where se should put their hard work instead of throwing 10% potency hotfix at everything
    (10)

  3. #113
    Player
    IkaraGreydancer's Avatar
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    Apr 2019
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    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by VirusOnline View Post
    personally job identity > balance
    meta may come into play but that's where se should put their hard work instead of throwing 10% potency hotfix at everything
    Idk. Guess I'm one of those weirdos that feel job currently do have their own identity
    (1)

  4. #114
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Idk. Guess I'm one of those weirdos that feel job currently do have their own identity
    an identity in mmos usually mean that a job has something else that no other job can do, and that makes that job valuable in specific scenarios

    the best example of identity being ruined is reaper. a reaper is just a watered down mnk/drg/insert melee here
    delete reaper and nothing changes
    thats how little identity it has

    edit: now if reaper gave the ability to allow everyone in the party to use its teleport glob, that'd be a great start
    (7)
    Last edited by VirusOnline; 06-11-2022 at 08:07 AM.

  5. #115
    Player
    IkaraGreydancer's Avatar
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    Apr 2019
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    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by VirusOnline View Post
    an identity in mmos usually mean that a job has something else that no other job can do, and that makes that job valuable in specific scenarios

    the best example of identity being ruined is reaper. a reaper is just a watered down mnk/drg/insert melee here
    delete reaper and nothing changes
    thats how little identity it has

    edit: now if reaper gave the ability to allow everyone in the party to use its teleport glob, that'd be a great start
    Ehh can't say you're wrong but Idk if I agree there. Having something completely different isn't the only indicator. It could be something similar but works differently or has different effect. Tank invuln for example, none of the 4 have the same effects as the other. It's smart for Paladin to pop theirs at anytime. Not so much for a Gunbreaker.
    Different example being classes like Repear, Monk, Sam and Ninja having mitigation skills yet Reaper is the one that gets a party wide after effect to it. Monks comes with a personal True North (think that's what's its called). Sam USE to have extra healing part (wish that was buffed not removed). That to me still gives these classes an identity. I just don't think it's a stark as folks would like is all
    (1)

  6. #116
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Reaper very much has its own identity being rather on the twitchy side for all the different skills you'll hit. It's a whirlwind of murder Chain this. chain that. Pop gauge. Chain more. Reapply DoT. Chain chain chain.

    An FC mate described it as a job one doesn't really play if they're trying to wind down for sleep.
    (1)

  7. #117
    Player
    VirusOnline's Avatar
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    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Ehh can't say you're wrong but Idk if I agree there. Having something completely different isn't the only indicator. It could be something similar but works differently or has different effect. Tank invuln for example, none of the 4 have the same effects as the other. It's smart for Paladin to pop theirs at anytime. Not so much for a Gunbreaker.
    Different example being classes like Repear, Monk, Sam and Ninja having mitigation skills yet Reaper is the one that gets a party wide after effect to it. Monks comes with a personal True North (think that's what's its called). Sam USE to have extra healing part (wish that was buffed not removed). That to me still gives these classes an identity. I just don't think it's a stark as folks would like is all
    fair points and a year ago i would have said the same, but i've been able to main dragoon, nin, mnk, dnc, and paladin over the year and maybe if i could show you just how diluted it all is:
    each melee has true north
    each dps gives a form of rdps
    each dps has a personal heal and all melees have role heal and mit
    also you are forgetting brotherhood from monk
    selfish dps aren't really selfish, their party buffs are simply "hidden" behind a consistent adps

    it's also a false sense of give and take with your tank example
    basically each tank has a free life which is utilised every single boss in a raid tier
    it's become the norm and is no longer an identity for anyone other thank tank
    in reality invuln only makes sense (to me) for paladins only - now then would this become an identity for a class vs a role
    and it would wihtout a doubt make paladin meta

    it's just honestly a lot of overwriting, a lot of buffs, and all for the sake of cookie for you, cookie for me, rather than "lets plan how each job brings different things to help the party as a whole and try to minimise meta"
    whilst each class is currently self sufficient but it comes at the cost of the below
    self sufficiency destroys being able to rely on others and identity is drastically lowered

    WoW warlocks are just a really good example to class identity imo


    Quote Originally Posted by Deveryn View Post
    Reaper very much has its own identity being rather on the twitchy side for all the different skills you'll hit. It's a whirlwind of murder Chain this. chain that. Pop gauge. Chain more. Reapply DoT. Chain chain chain.

    An FC mate described it as a job one doesn't really play if they're trying to wind down for sleep.
    not to be an ass, but thats exactly what the issue is
    4/5 (80%) of those whirlwinds of murder you just listed has a commonality with nearly every single job
    chain being the culprit
    (1)

  8. #118
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    Wouldn't having less job balance just lean toward more metas and thus more class complaints?
    It would lead to more pronounced metas for sure but saying it leads to more class complaints is potentially missleading. It would lead to more complaints from people that care a lot about job balance but probably less from people who would readily sacrifice job balance for uniqueness.
    (1)

  9. #119
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VirusOnline View Post
    fair points and a year ago i would have said the same, but i've been able to main dragoon, nin, mnk, dnc, and paladin over the year and maybe if i could show you just how diluted it all is:
    each melee has true north
    each dps gives a form of rdps
    each dps has a personal heal and all melees have role heal and mit
    also you are forgetting brotherhood from monk
    selfish dps aren't really selfish, their party buffs are simply "hidden" behind a consistent adps
    Going through these as I have labelled them, the bold seems you just have an issue with role actions, not the job identities themselves.
    For Brotherhood, considering what you quoted was about mitigation, Brotherhood has no mitigation properties.
    Now, the italics. Every job has some form of raid dps increase, except the selfish DPS, those are just raid damage increases in disguise. I hope you realise that, with an argument like that, it doesn't matter how you swing it, you won't be happy.

    Quote Originally Posted by VirusOnline View Post
    it's also a false sense of give and take with your tank example
    basically each tank has a free life which is utilised every single boss in a raid tier
    it's become the norm and is no longer an identity for anyone other thank tank
    in reality invuln only makes sense (to me) for paladins only - now then would this become an identity for a class vs a role
    and it would wihtout a doubt make paladin meta
    And this is why, if you give one job something the others do not have, that job then becomes required. To get around this, you give all the necessary jobs this thing, just giving them a unique twist for the job. Suddenly, you have a job identity that doesn't exclude a job.

    Quote Originally Posted by VirusOnline View Post
    it's just honestly a lot of overwriting, a lot of buffs, and all for the sake of cookie for you, cookie for me, rather than "lets plan how each job brings different things to help the party as a whole and try to minimise meta"
    whilst each class is currently self sufficient but it comes at the cost of the below
    self sufficiency destroys being able to rely on others and identity is drastically lowered
    You don't minimise META by making everything unique, that just creates a stronger META where jobs will be more favourable for certain fights. Whilst I know this is what some people want, that is not SE mindset when balancing jobs.
    (1)

  10. #120
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Wouldn't having less job balance just lean toward more metas and thus more class complaints?
    Games are primarily about having fun. Homogenization of jobs is pretty much inherently anti-fun because you reduce diversity, and as a consequence, also reduce choices in playstyle.

    People will always complain about class balance (which is also pretty common FFXIV) and there's nothing you can do to stop that.

    Reducing the fun potential of a game because you are afraid of complaints is an extremely piss-poor and cowardly excuse (if it counts as an excuse at all). Complaints are a natural part of any game and should not be framed as a problem, but as welcoming feedback by caring players when something could be improved.

    What ACTUALLY pisses people off is when devs don't adress imbalance and bad design decisions (hint hint: healer discussion).
    (5)

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