Quote Originally Posted by Renathras View Post
My personal solution would be less downtime. My secondary solution would be to shake up 3 of the DPS kits. Fair enough?
ah, i guess i misunderstood as just one Or the other, but not necessarily both. tbh these forums are really hard to follow, theyre less like a forum and more like a bunch of posts.

Quote Originally Posted by Renathras View Post
I'll have to find some archive of the potency somewhere, but I was thinking Aero 3 was a DPS loss on one target? It has been literally years, though, so I may not be remembering right. I still miss that animation (and Stoneskin/SS2)
naur it was definitely a gain on single target. you dont really need an archive, just find some old footage. https://www.youtube.com/watch?v=i5CKRr89YFs
i also miss the animation, it was so satisfying and the little variety in animation added to the fantasy too.

Quote Originally Posted by Renathras View Post
Personally, I hate DoTs. So the solution to healers being "Just throw some more DoTs at them" seems iffy to me. Not to mention the Devs said something about DoTs being computationally intensive on the server backend and that was why they wanted to move away from them on SMN.
i think suitable replacement for dots is what blue mage has-- those weird GCDs with a longer cooldown. theyre like dots in the sense that they are GCDs and you cant spam them, but theyre unlike dots in that theyre literaly not dots. i think getting more skills like those would be neat. phlegma is already this, but we kinda need more than just 1 if its going to be any interesting to use imo (like blu).

Quote Originally Posted by Renathras View Post
Me personally, I'd rather have a 1-2-3 rotation with an oGCD (think MCH's core rotation with Gauss Round) instead of 1-3 DoTs. It's also why, if we really are just forcing DoTs on healers, I would rather one Job that has just one, since I personally hate them so much. But this is ALSO why I personally propose having a DoT healer, a DPS rotation healer, a 1-2-3+oGCD healer, and a Glare+Dia WHM. Having it spread out that way would allow people who like each style to have one they can enjoy playing.
i do think thatd be a good idea, but i would personally at least see whm get *something* else. not something huge, just something simple on the surface that you can optimize a bit, so its damage ceiling can be closer to the others without people complaining about the effort : performance ratio. theres a lot of subtle optimization that goes over most people's heads. e.g. a dancer can switch their dance partner around for maximum benefit (nin has a higher burst, blm has higher sustained dmg). ast can hold cards for reopeners, etc. i wouldnt necessarily want whm to have like some big overarching rotation, just a simple trait or buff or extra attack that lets you squeeze a bit more damage with a little planning. like if, idk, using certain skills gave you a proc or a cd reduction on assize, or a trait like thundercloud.


i dont think many people wouldve even considered stb whm to be hard or distracting by any metric, which is why i think even the tiniest depth beyond dia glare would be for the better.

Quote Originally Posted by Renathras View Post
Some other sub/roles already do this well. For example, Ranged has a rigid rotation (MCH), proc heavy (DNC, sorta like RDM), and DoT heavy (BRD) Jobs in it. I see no reason why this isn't possible in a slimmed down way with healers
ive always thought healers could have like the arr class version of a job's rotations, especially the ranged and casters. theyre very simple and theyre decently entertaining.
archer is just 2 dots + a proc + a short ogcd .
thaumaturge is 1 dot + fire / blizzard spam + transpose
arcanist has that 3-phase rotation thing