we do agree on these two points. i wouldnt call them "levels of play" but yes, more variety in healer gameplay loops is overdue.
and yes damage patterns need to change. if we had sustained damage on top of the usual spikes that would be a lot more fun.
aero 3 was used in single target too, and fluid aura still dealt damage. the only healer in SB with the barebones rotation we have now was ast.
and youre right, healers were never super dps intensive, but for some reason people love to pretend like returning to 2-3 dots would tear the fabric of society or something?? healers can only have 2 dps buttons from lv 4-90 because anything else is too much ???
people back in stormblood said they liked whm because it was simple and straightforward. why is having 2 dots suddenly such a high standard now?
this is where i think we disagree. look back at heavensward ast, where its only ogcd heals were essential dignity and CU every 90 seconds. you had to gcd heal pretty much everything. and while i think that was fun on its own, even with so many healing gcds there was still more depth to the dps kit. ast had aero, combust, combust ii and malefic. if i had nothing left to heal at a given moment, i still had more going on to make the not-healing interesting.
healing alone cant be the Entirety of the enjoyment of healer jobs, it sure can be the primary source of enjoyment, but there still needs to be something else for when youre done. and i dont say this just because i like optimization; even when i was new to healing i would get that one cohealer that just spams medica ii the entire time, or that one paladin that kept using clemency, or that one dungeon boss that barely does any damage. theres always going to eventually be a time where healing isnt needed for one reason or another. theres also the issue of how difference in healing skill/efficiency affects your healing uptime. healing in ffxiv wont ever be nearly half as gcd heal intensive to justify such an awful dps kit, because on one side of the spectrum you have cure spammers and on the other you have guys that manage to solo heal ultimates and still have time to dps. how do you keep the vets entertained on healing alone without making it impossible for newbies to clear?
the reason healers are so bad now isnt just because theres so much downtime OR because the dps kits suck. its because theres too much downtime AND the dps kits suck. both problems need to be fixed.