The main healer issue is that the game is designed around one-shot gimmicks.



The main healer issue is that the game is designed around one-shot gimmicks.


@OP: another big one on the personal fixes/QoL wishlist for scholar would be to flip the galvanize/catalyze layers--since currently it's very hard to tactics out a beefy adlo since the galvanize is taking all the damage before the catalyze, and as with bane it requires a delay for the shield to "stick" before you can spread it (trying to instantly spread it just wastes the action fo no effect).
in that delay, the galvanize can sometimes be very heavily damaged/broken entirely, making the tactics spread basically a waste of such a long cooldown.
Last edited by SpiralMask; 02-18-2021 at 07:54 PM.




As a side note: why do they let us Deploy from people who dont have any shields on them? Ive accidentally wasted quite a few deployments from butterfinger moments and I cant help but wonder why it's even possible to do that.@OP: another big one on the personal fixes/QoL wishlist for scholar would be to flip the galvanize/catalyze layers--since currently it's very hard to tactics out a beefy adlo since the galvanize is taking all the damage before the catalyze, and as with bane it requires a delay for the shield to "stick" before you can spread it (trying to instantly spread it just wastes the action fo no effect).
in that delay, the galvanize can sometimes be very heavily damaged/broken entirely, making the tactics spread basically a waste of such a long cooldown.


no clue. you could bane targets without DoTs as well (at least as of stormblood, my SMN knowledge has waned pretty greatly from disuse this expac and SCH had it removed wholesale)[yoshi-p, probably]: because shut up
It is because the action can't know if a buff/debuff/dot is there until the server uses the action on the target. The client is pretty much blind to what effects are on other characters and enemies and only knows the effects are currently on you.



there was also the small matter of bane once doing damage way back in the ARR days
A lot of people seem to echo the idea that SCH's gameplay should revolve around Fairy management. That could potentially be interesting, the problem is, if the fairy is then made to be just a healing system then it will become pretty much a pointless thing to manage.@OP, for SCH on gameplay/downtime: i for one would be okay if SCH's old DoT management stayed gone (though honestly Bane would be a welcome re-addition) if they, say, leaned further into fairy guage management--more skills to gain and spend it (such as perhaps a return of selene's party buffs/pre-esunas as a guage action if she has to stay dead for whatever reason), that sort of thing--it was largely an afterthought in SB and is still pretty vestigial in ShB, when there's a lot of opportunity there if the devs are dead-set on their "healers aren't allowed to DPS for some reason" angle. or debuff options like damage down (think BLU's various utility debuffs like bad breath, magic hammer, etc)
I'll accept basically anything that gives them (and healers in general) SOMETHING to do when healing isnt needed.
Why would I bother to manage something that gives me more healing when the problem is there is not enough healing to be done?
You could say then, that such fairy design would allow you to DPS while she heals but if the SCH dps is going to continue to be even more Broil spam ad nauseam, I'd rather do something else.




In my mind, the way to do this correctly is by taking away other sources of healing, nerfing them, or making them very expensive so that faerie management is the only way that you can optimally heal where other methods are for when you're failing to manage the faerie correctly and should take a massive bite out of your DPS potential. The hope with something like this would be that it would justify a more complex direct DPS system of some kind so that it's not there to enable Broil spam. Whether or not this will happen is a whole other conversation, and one with very little hope at the moment. But who knows? Maybe they'll prove us all wrong.A lot of people seem to echo the idea that SCH's gameplay should revolve around Fairy management. That could potentially be interesting, the problem is, if the fairy is then made to be just a healing system then it will become pretty much a pointless thing to manage.
Why would I bother to manage something that gives me more healing when the problem is there is not enough healing to be done?
You could say then, that such fairy design would allow you to DPS while she heals but if the SCH dps is going to continue to be even more Broil spam ad nauseam, I'd rather do something else.



I am going to make a post soon showing the state of affairs for the healers of shb compared with endwalker once the job notes are out in 3 months time (damn that feels like an age away)
We can then play spot the difference
Edit: there's also a secondary reason- square enix has been hiding the patch notes for job changes this expansion, so its up to us to record it
Last edited by Recon1o6; 05-18-2021 at 02:22 AM.


The attitude was much the same before 5.0. Everyone said, "wait until the release..." And, well we had no choice but to wait. It then become very clear healers were just as bad as we expected. Going into 6.0--I feel it's either going to be just as bad or even worse. Sadly, build 4.0 healers (the best we've had so far) will never return so long as Yoshi is part of the discussion. He's worked hard to change healing healing into a homogenized, 1-dimensional affair.
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