Quote Originally Posted by Rilifane View Post
A bad player will be bad regardless how you design the toolkit.
A bad player spams 4 Medica II back to back, runs out of MP and then complains that he doesn't have MP because he was "solo healing".
A bad player tries to hardraise someone 3 times in a row and always get interrupted by mechanics last second while people around them keep dying because they were busy doing nothing for 6s and then get interrupted.
A bad player panics and pushes random buttons when things go sideways.
A bad player zones out and forget to pay attention to party HP.
A bad player misjudges party HP.
The list of signs of a bad player is long.
It's funny how people say healers aren't engaging...and then you get a post like this actually listing some of the things you have to keep track of and figure out the timing on the fly (as 'crap hits the fan') in the healer role vs. another role that only has to pay attention to it's rotation and positioning.