No, but I also suspect most people who run content like that don't pug it.
I also suspect SE cares much less about healer availability for that content in PF than it does about healer availability in DF, since DF is critical for sprouts.
You mean the df content that typically has near instant queues for healers on all dungeons, trials and raids? I wonder why healers would have the fastest queues. Could it be that they're the least common? It's almost as if noone wants to play the wretched things.
That's actually not true, because matching up people for DF is not a simple as you seem to believe.
Yes, queuing solo, I typically get much faster queue pops as a healer than as a tank or DPS.
However, queuing in a group changes that, especially a three-person group.
I've waited 7 minutes for a Duty Roulette queue pop in a group consisting of tank+healer+dps. That is, we waited 7 minutes to get a single DPS. No, the duty wasn't DPS-in-need. So why the long wait? Was there just no lone DPS somewhere in the data center queued for that roulette? That seems unlikely.
Similarly, my spouse and I have queued as heal+tank (and as tank+heal) and wound up with seriously non-instant queue times. Not what one expects, is it?
I can hypothesize a lot of reasons for things like the above, but without detailed knowledge of how FFXIV assembles parties in DF, they'd just be guesses. One such guess is that people might get assembled into partial parties right away, and so when we queued as T+H+D for LP content, we had to wait for the next lone D to queue, since all of the D who had queued before we did would already be in partial parties. And obviously, any D who queued with another player wasn't going to wind up in our group.
It would be interesting to know the statistics on player queuing for LP content in terms of what percentage queue solo and what percentage queue with one or more other players. It would be interesting to see how those percentage vary across roles as well. Which pairs are most common, for example? D+D? D+T? D+H? Or H+T? Whether and how people group for a queue may have a substantial effect on how quickly even solo players get queue pops.
I agree, healers are boring and completely un-fun to play. In my opinion they should cut out some of the superfluous healing buttons and turn them into DPS buttons. Looking at my white mage and it'd probably be sufficient to make Cure automatically upgrade into Cure 2 (ez 1 button gain) and maybe axe an oGCD or two. Lookin' at you Plenary Indulgence!
People already do that dropping damage abilities instead of healing or raising people. Why just yesterday I saw an AST dropping fall malific while the raid needed heals and raises. They still were dropping fall malific until they died and finally the raid wiped.
People already do that swiftcast on cooldown no raises, people need heals no heals for you my DPS is too important. I mean who cares if raising all these people prevent us from wiping I am still going to be dpsing.Yeah I don’t want more dps abilities. I don’t wanna go back to ARR-SB era when some healers prioritized dps over healing and wiped parties. Or leave their healing partner to main heal while they just used the occasional ogcd heal to help out. I say increase the damage and make us heal more. I do think we have too many healing abilities from what we do now but making encounters more healer heavy will make me pretty happy.
Bad players will be bad no matter how you design the job. I fail to see why that is a reason to make the job un-fun to play.
We’re you around during that crazy dps era of ARR and HW? This forum was filled with players who cried and complained to take away some dps of healers because they were causing wipes in dungeons, extremes, raids. Remember cleric stance? Remember dps sch who barely healed at all. Because I remember all of it. I remember when healers would say things like “I’m not a heal bot, I like to dps so if you get hit by unnecessary stuff I’m not healing you” it was crazy.
Since they have taken away allot of the healers dps allot of them became allot more humble and actually heal now lol. I don’t mind maybe rewarding healers for using certain spells like Whm using lilies to get the bloody lily. Maybe Astro after drawing 3 cards they get access to a larger dps skill like comet etc. I don’t want the devs giving healers back full dps rotations because I don’t wanna run into entitled healers who will refuse to heal because they wanna dps more. Sorry but just my opinion. Doesn’t matter if you agree or not. I’m glad healers are the way they are.
I don’t know what kind of healers you have ran with, but I have seen plenty of healers refuse to raise or refuse to shield/heal players in danger. Instead spamming their 1 damage abilities sometimes until they die/raid wipe.
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