Quote Originally Posted by D6Damager View Post
It's funny how people say healers aren't engaging...and then you get a post like this actually listing some of the things you have to keep track of and figure out the timing on the fly (as 'crap hits the fan') in the healer role vs. another role that only has to pay attention to it's rotation and positioning.
After repetition, it's no longer really "on the fly." Unless you are doing a run with a team full of goobers, you will know what to prep for and what to look out for to prepare. Doesn't take that many times either.

You also get to know how much effort you will take to keep someone who is a Vulnerability collector alive before you just let them die. Sometimes Raise is just cheaper (besides, that person is probably doing less damage then you anyway).

On top of that, if you know a mechanic isn't going to be that much of a problem to you or the group in the long run, you can just take the hit. I think a good example is the final boss in Smileton. I on purposely step on the land-mines and set them off so the DPS don't have to fear keeping their uptime. That one vulnerable stack isn't worth of DPS loss from the melee disengaging. A simple Regen takes care of the damage.