
People already do that dropping damage abilities instead of healing or raising people. Why just yesterday I saw an AST dropping fall malific while the raid needed heals and raises. They still were dropping fall malific until they died and finally the raid wiped.




Bad players will be bad no matter how you design the job. I fail to see why that is a reason to make the job un-fun to play.




I see so many tanks who don't use their mitigations. I'm sure that their rotations are too complex, let's just give them a single AOE, and a nice spammable single-target skill so they can concentrate their real job.
Sure, we could go that route. It would work, wouldn't it? probably wouldn't be fun for the tanks, but as long as they stay alive and keep aggro, they're doing their job.
It's not COMMON, but I have seen this.
I remember doing an Innocence Ex (when I was trying for my first clear) and one other healer (did about 3 runs they dropped party) legitimately only cast their damage nuke and maybe their DoT.
How do I know?
When I died (someone kited the swords into me), all healing stopped. I watched their cast bar fill with Glare over and over again. Then a DPS died. Still Glare cast bars. Then a tank died. Still Glare cast bars. Then the healer died - this was 15-20 seconds later, so ample time to cast a heal or raise or SOMETHING. Well, that stopped the Glare cast bars. Then the other tank and remaining DPS died.
Then people left the group.
.
It's EXTREMELY rare, but it does happen it seems.
I also don't understand people blowing Swiftcast on Glares in PuG content. It seems to happen frequently, too. If you aren't even seeing enrage because of deaths and such, saving Swiftcast for Raises to push Prog seems to make far more sense, but maybe that's just me...
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