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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Couldn't resist looking up this week's person-who-clearly-doesn't-know-what-they're-talking-about on the no no site and guess what I found? All greys and two greens. Yet again, the only people who like current healer design are people who don't know what they're talking about.
    (8)

  2. #2
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I won't reply with a quote because it would take far too long. Here's the thing, there are two solutions to current healer design. 1: Go back to how healers worked pre-ShB. Each healer has a comparatively in depth DPS rotation with more unique healing actions and fewer overpowered spells like pneuma and macrocosmos and redundant actions like haima/panhaima, cure/cure2/solace benefic/benefic2/aspected benefic/ED etc. or 2: Rework all content by radically increasing incoming damage in all content in the game so that healers are actually required and forced to use their toolkits in all content ever implemented to avoid difficulty spikes. The only one of these that is even feasible is option 1. Reworking every FATE, dungeon, trial, leve, raid, 24 man and most savage encounters to require healers would be more work than it's worth. The best option is what we had before 5.0. And here's the thing, even in other games where damage is CONSTANTLY hitting every member of the party and you will die without a good healer (even in dungeons) such as wow, healers have far more in-depth rotations than healers in 14.
    (5)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    I won't reply with a quote because...
    There are more than two, honestly. That's technically an either-or fallacy, but leaving that aside: Even in pre-ShB, this was never really true outside of some Coils fights and some Alex Savage (which was bad enough it broke guilds). So that's not a good strategy. This was pre-4.0. To the latter, even looking at SB healer damage kits, WHM only had one more spell, a second DoT. Yes, we had Aero 3 (I still miss the twirly stick cast animation), but you realistically only used that in AOE before rolling into Holyspam. The reason that we lost the healers having more complex kits was people complaining about how hard it was to heal and do damage AND that the harder healers (AST/SCH), despite already out damaging WHM on the whole, complained that they weren't out-damaging it ENOUGH for the effort required.

    This is why we ended up with the ShB changes and why the Devs will never go back. So your option 1 isn't even feasible, either. It's not "the best option", it's a non-starter.

    So, what other options are there? Well, one is what I've suggested; making variable difficulty healer DPS kits and letting people pick the one they like best. I think the thing is, though, we all know people will pick the easy one if they have equal healing/damage output.

    As to WoW, it depends on the Era. In Wrath as a Healadin, my DPS kit was Judgement, Holy Shock, and Autoattack (before they made Exorcism usable on non-undead/demons). In Cata on my Resto Druid, it was Moonfire (Dia) and Wrath (Glare). I feel like the WoW DPS kits (at least SOME OF THEM) are comparable to the FFXIV ones...though they have more variation, which I think is a good thing and have advocated for here.

    Quote Originally Posted by SargeTheSeagull View Post
    Couldn't resist looking up this week's person-who-clearly-doesn't-know-what-they're-talking-about on the no no site and guess what I found? All greys and two greens. Yet again, the only people who like current healer design are people who don't know what they're talking about.
    Personal attacks aside, I very much DO know what I'm talking about. I don't have a static - which makes a difference and if you don't know that it makes a difference, you shouldn't be talking. I understand completely that high end healing, when you have a practiced static, and are doing content on farm is boring to some people. It wouldn't be to me because stuff like that genuinely doesn't bore me, but to each their own.

    If you can't form an opinion of someone other than "This person who doesn't have a top end group and has to lug PF people through encounters doesn't parse 99%", you really need a new outlook.
    (2)