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  1. #1
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    353
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I believe we're on the same page in terms of giving healers more DPS options. Apologies for the confusion.

    My point was looking at those healer free runs they all required a specific stacking of classes which isn't intended design to bypass healings necessity for most. This is a bit different than 1 Healer runs for trials and raids since why not! Perhaps a middle difficulty is in order to necessitate 2 healers, but I digress.

    I'm talking specifically.
    EX1 2 Reapers 4 Dancers in one. (why exactly this)
    E4S 1 Dancer 5 Summoners another. (why exactly that?)
    In both cases a tanking core of 1 Paladin and 1 Warrior both with the most sustainablity.

    There are ways to optimize a run so that you can bypass mechanics. But these are exceptions. Exceptions being the rule is a Fallacy. I must reaffirm.

    What others are arguing is that this should be the future of the game if you are to remove Healers. This is what you will have class stacking. Hegemonization. If you give people enough time they will optimize the fun out of anything. Soon the social expectation will become "well why aren't you playing x job, when y job they do more damage, or they give off this buff.. or with this comp we can complete this content 2 minutes faster. It will be ... Easier. I'm not inviting them they don't play x job, they don't have a high enough parse to..."

    Sacraficing gameplay and bonds for convienence.

    Reminds me of World of Warcraft and I would not suffer it here. It is a dead end.
    (2)

  2. #2
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nadda View Post
    What others are arguing is that this should be the future of the game if you are to remove Healers. This is what you will have class stacking.
    Right, you wouldn't just outright remove healers without doing anything else. You'd give everyone a self heal, and maybe expand a tiny bit on the other heals that are already present on other classes or beef up tank sharable cooldowns slightly, which would *open* up what's possibly without having a dedicated healer, not constrict it.


    That said, I suppose the one good thing about this thread lasting so long is that instead of getting a ton of pushback and 'no healing is perfect as is dont change anything, i love standing around picking my nose and casting one spell every twenty seconds' we're instead getting "compromises" saying what we really need is... the stuff people have been asking for for literal years, so, incremental progress there I guess! Now we just need the devs to start paying attention...
    (1)