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  1. #1
    Player
    Caitlyn's Avatar
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    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    When it comes to difficulty, Savage, Ex and Ultimate are totally fine. Same for most leveling dungeons.

    But any dungeon on 50/60/70/80/90 needs to be harder. They are so easy, you cant even wipe them. Having a WAR in your group, who needs a healer? Ironically, those dungeons are labeled as "expert" dungeons. This moment when the hard mode is easier than the normal mode.

    And 24 man raids are way to easy, too. In a normal group, you spent maybe 20 mins in it. But if feels like an eternity, because each boss fight is just doing damage, do one heal and maybe make a step to the side. I would prefer an intense 5 min boss fight over a boring 10 min boss fight.
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
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    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #2
    Player
    Tehmon's Avatar
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    Feb 2022
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    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Caitlyn View Post
    And 24 man raids are way to easy, too. In a normal group, you spent maybe 20 mins in it. But if feels like an eternity, because each boss fight is just doing damage, do one heal and maybe make a step to the side. I would prefer an intense 5 min boss fight over a boring 10 min boss fight.
    You say this, but the queues for these alliance raids takes absolutely forever outside of CT. Are you saying people don't queue for these raids because they are too slow and too easy?
    (1)

  3. #3
    Player
    Rilifane's Avatar
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    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tehmon View Post
    You say this, but the queues for these alliance raids takes absolutely forever outside of CT. Are you saying people don't queue for these raids because they are too slow and too easy?
    CT is part of the MSQ and the default way to unlock alli raid roulette which gives a good chunk of exp and tomes.
    Naturally way more people are only eligible for CT but will regularly do alli raid roulette on sub 90 classes, thus locking the group they land in to CT. Aglaia offers a coin and one item once per week and while glam farmers are not exactly uncommon in Aglaia the pool of players is far, far smaller than for CT.
    It's a matter of simple logic and has nothing to with whether Aglaia is difficult or not.
    (1)

  4. #4
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    CT is part of the MSQ and the default way to unlock alli raid roulette which gives a good chunk of exp and tomes.
    Naturally way more people are only eligible for CT but will regularly do alli raid roulette on sub 90 classes, thus locking the group they land in to CT. Aglaia offers a coin and one item once per week and while glam farmers are not exactly uncommon in Aglaia the pool of players is far, far smaller than for CT.
    It's a matter of simple logic and has nothing to with whether Aglaia is difficult or not.
    Aglaia is actually very active and it doesn't take long to find players, I'm moreso talking about the HW-SB-ShB alliance raids, which took me forever to queue for. Furthermore there were several times where people canceled their queue, I assume because it wasn't CT they were getting in their roulette.

    Either way, if there is a considerable amount of people seeking harder than casual content, you'd think they have the all alliance raids unlocked, because that is the closest to '' midcore '' content we have imo. But for whatever reason people aren't unlocking them actively, or... not wanting to play them?
    (0)

  5. #5
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
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    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tehmon View Post
    Aglaia is actually very active and it doesn't take long to find players, I'm moreso talking about the HW-SB-ShB alliance raids, which took me forever to queue for. Furthermore there were several times where people canceled their queue, I assume because it wasn't CT they were getting in their roulette.

    Either way, if there is a considerable amount of people seeking harder than casual content, you'd think they have the all alliance raids unlocked, because that is the closest to '' midcore '' content we have imo. But for whatever reason people aren't unlocking them actively, or... not wanting to play them?
    The same rule still applies to HW/ SB/ ShB alli raids.
    CT is mandatory so even the smallest amount of the playerbase not unlocking HW/ SB/ ShB already reduces the pool of players eligible for it. CT is available at 50 while the other alli raids are 60/70/80 further reducing the pool of players by a signifcant amount the higher up you go.
    A single person sub 60 is enough to lock 23 other people into CT and it doesn't matter if 23 other people could also get other alli raids in their roulette and roulette is still the biggest reason to do alli raids, that has nothing to do with difficulty.

    I know you're trying really hard to argue that nobody needs more midcore content because the alli raid queue times clearly prove that it's not wanted with that really, really subtle "or... not wanting to play them?" but use some logic.
    I have all alli raids unlocked and I rarely get anything other than CT because I always have a few people that are sub 60. I'd love to see Ivalice and Nier more often alas the playerpool for them is simply a lot smaller by nature.
    (2)
    Last edited by Rilifane; 06-03-2022 at 11:39 PM.

  6. #6
    Player
    Tehmon's Avatar
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    Feb 2022
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    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    The same rule still applies to HW/ SB/ ShB alli raids.
    CT is mandatory so even the smallest amount of the playerbase not unlocking HW/ SB/ ShB already reduces the pool of players eligible for it. CT is available at 50 while the other alli raids are 60/70/80 further reducing the pool of players by a signifcant amount the higher up you go.
    A single person sub 60 is enough to lock 23 other people into CT and it doesn't matter if 23 other people could also get other alli raids in their roulette and roulette is still the biggest reason to do alli raids, that has nothing to do with difficulty.

    I know you're trying really hard to argue that nobody needs more midcore content because the alli raid queue times clearly prove that it's not wanted with that really, really subtle "or... not wanting to play them?" but use some logic.
    I have all alli raids unlocked and I rarely get anything other than CT because I always have a few people that are sub 60. I'd love to see Ivalice and Nier more often alas the playerpool for them is simply a lot smaller by nature.
    I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..

    It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.

    Your argument is that people don't play this content solely because they haven't unlocked it (yet).
    I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.

    I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.
    (0)

  7. #7
    Player
    Rilifane's Avatar
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    Oct 2015
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    1,580
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    Esther Harper
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    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tehmon View Post
    I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..

    It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.

    Your argument is that people don't play this content solely because they haven't unlocked it (yet).
    I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.

    I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.
    Apologies if I came of as rude but whenever someone seems to go for a "Ha! Gotcha!" moment, I lose my patience. Whether you intended to or not, it came of as doing exactly that to me.

    What it does put into question is if the right midcore content.
    Do you know what core loops are? Just a genuine question here because it might explain while you view things as you do.
    The problem is that alli raids are not part of them aside from the most current one.

    Glamour farming, RPing, housing district parcours or seeking your own challenge are all not part of the core loop.
    Leveling and gearing are two of the major core loops in any MMO. Most other content ranges from "support content" to "niche".
    Old alli raids are essentially niche content once done for the story. Why? They don't provide gear upgrades, they don't give signifcant amount of tomes and they don't give even halfway-decent exp. On top of that you're also synced down and many job kits has been changed so much over the years that they feel incomplete and janky below a certain level.
    And that is a problem that FFXIV has dealt with for a long time: they design elaborate content which then has restrictions which makes it unattractive and completely cut off from the core loops.

    The majority of alli raid roulettes will result in CT because it is the lowest common denominator, that is a simple fact.
    The reason why people usually don't queue for e.g. SB raids specifically in order to get their fill for midcore difficulty is because they're not part of the core loop - you basically get nothing for it.
    And MMOs don't function on hopes, faith and prayers alone where everyone does everything without getting anything out of it because they simply love it oh so much.

    And before you say "so you only want a shiny reward".
    Why do you think MSQ roulette had that insane exp and tome gain attached to it and forced cutscene watching? Not because players loved helping new player so much.
    People want something for their time.
    It's natural.
    But people get next to nothing from doing specific old alli raids. You can't delegate a whole level of difficulty to unrewarding niche content and then say "See, you have content like that! But nobody is doing it so nobody seems to want it".
    (2)
    Last edited by Rilifane; 06-04-2022 at 12:16 AM.

  8. #8
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Caitlyn View Post
    When it comes to difficulty, Savage, Ex and Ultimate are totally fine. Same for most leveling dungeons.

    But any dungeon on 50/60/70/80/90 needs to be harder. They are so easy, you cant even wipe them. Having a WAR in your group, who needs a healer? Ironically, those dungeons are labeled as "expert" dungeons. This moment when the hard mode is easier than the normal mode.

    And 24 man raids are way to easy, too. In a normal group, you spent maybe 20 mins in it. But if feels like an eternity, because each boss fight is just doing damage, do one heal and maybe make a step to the side. I would prefer an intense 5 min boss fight over a boring 10 min boss fight.
    Im sorry, but I witness proof that goes against everything you have just said on a daily basis. Wipes in 4 person content, wipes to ancient flares, wipes to curtain calls, wipes galore in Neir raids etc. And no its not always my fault, and in fact rarely is but I can hear someone already saying its because im in the group haha.

    Get Titania with a couple new people? Plan on being there until the end of the clock. Dun Scaith first boss? People leave, wipe, etc. Maybe your data center is just that much hardcore and thats fine. Oh and Diablos wipes are super common and the thunder god and the three sisters in the tower of babel. I keep editing and thinking of more each time that are often disasters so I will just stop.
    (2)
    Last edited by Xaruko_Nexume; 06-03-2022 at 11:13 PM.

  9. #9
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    Im sorry, but I witness proof that goes against everything you have just said on a daily basis. Wipes in 4 person content, wipes to ancient flares, wipes to curtain calls, wipes galore in Neir raids etc. And no its not always my fault, and in fact rarely is but I can hear someone already saying its because im in the group haha.

    Get Titania with a couple new people? Plan on being there until the end of the clock. Dun Scaith first boss? People leave, wipe, etc. Maybe your data center is just that much hardcore and thats fine. Oh and Diablos wipes are super common and the thunder god and the three sisters in the tower of babel. I keep editing and thinking of more each time that are often disasters so I will just stop.
    ???

    None of this happens on crystal. Are you sure? You play on Primal, the hardcore raiding server.
    (1)

  10. #10
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ivtrix View Post
    ???

    None of this happens on crystal. Are you sure? You play on Primal, the hardcore raiding server.
    Yep I promise. I have no reason to lie.

    Its not ALWAYS like this, some runs are fast smooth and ez but its disastrous often enough to prove that we really are at the max already for content difficulty without losing a significant amount of people.
    (1)

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