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  1. #1
    Player
    Rilifane's Avatar
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    Oct 2015
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    Esther Harper
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    Zodiark
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    Scholar Lv 90
    Quote Originally Posted by Tehmon View Post
    Aglaia is actually very active and it doesn't take long to find players, I'm moreso talking about the HW-SB-ShB alliance raids, which took me forever to queue for. Furthermore there were several times where people canceled their queue, I assume because it wasn't CT they were getting in their roulette.

    Either way, if there is a considerable amount of people seeking harder than casual content, you'd think they have the all alliance raids unlocked, because that is the closest to '' midcore '' content we have imo. But for whatever reason people aren't unlocking them actively, or... not wanting to play them?
    The same rule still applies to HW/ SB/ ShB alli raids.
    CT is mandatory so even the smallest amount of the playerbase not unlocking HW/ SB/ ShB already reduces the pool of players eligible for it. CT is available at 50 while the other alli raids are 60/70/80 further reducing the pool of players by a signifcant amount the higher up you go.
    A single person sub 60 is enough to lock 23 other people into CT and it doesn't matter if 23 other people could also get other alli raids in their roulette and roulette is still the biggest reason to do alli raids, that has nothing to do with difficulty.

    I know you're trying really hard to argue that nobody needs more midcore content because the alli raid queue times clearly prove that it's not wanted with that really, really subtle "or... not wanting to play them?" but use some logic.
    I have all alli raids unlocked and I rarely get anything other than CT because I always have a few people that are sub 60. I'd love to see Ivalice and Nier more often alas the playerpool for them is simply a lot smaller by nature.
    (2)
    Last edited by Rilifane; 06-03-2022 at 11:39 PM.

  2. #2
    Player
    Tehmon's Avatar
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    Feb 2022
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    Character
    Ryutaro Mori
    World
    Omega
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    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    The same rule still applies to HW/ SB/ ShB alli raids.
    CT is mandatory so even the smallest amount of the playerbase not unlocking HW/ SB/ ShB already reduces the pool of players eligible for it. CT is available at 50 while the other alli raids are 60/70/80 further reducing the pool of players by a signifcant amount the higher up you go.
    A single person sub 60 is enough to lock 23 other people into CT and it doesn't matter if 23 other people could also get other alli raids in their roulette and roulette is still the biggest reason to do alli raids, that has nothing to do with difficulty.

    I know you're trying really hard to argue that nobody needs more midcore content because the alli raid queue times clearly prove that it's not wanted with that really, really subtle "or... not wanting to play them?" but use some logic.
    I have all alli raids unlocked and I rarely get anything other than CT because I always have a few people that are sub 60. I'd love to see Ivalice and Nier more often alas the playerpool for them is simply a lot smaller by nature.
    I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..

    It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.

    Your argument is that people don't play this content solely because they haven't unlocked it (yet).
    I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.

    I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.
    (0)

  3. #3
    Player
    Rilifane's Avatar
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    Oct 2015
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    Esther Harper
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    Zodiark
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    Scholar Lv 90
    Quote Originally Posted by Tehmon View Post
    I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..

    It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.

    Your argument is that people don't play this content solely because they haven't unlocked it (yet).
    I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.

    I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.
    Apologies if I came of as rude but whenever someone seems to go for a "Ha! Gotcha!" moment, I lose my patience. Whether you intended to or not, it came of as doing exactly that to me.

    What it does put into question is if the right midcore content.
    Do you know what core loops are? Just a genuine question here because it might explain while you view things as you do.
    The problem is that alli raids are not part of them aside from the most current one.

    Glamour farming, RPing, housing district parcours or seeking your own challenge are all not part of the core loop.
    Leveling and gearing are two of the major core loops in any MMO. Most other content ranges from "support content" to "niche".
    Old alli raids are essentially niche content once done for the story. Why? They don't provide gear upgrades, they don't give signifcant amount of tomes and they don't give even halfway-decent exp. On top of that you're also synced down and many job kits has been changed so much over the years that they feel incomplete and janky below a certain level.
    And that is a problem that FFXIV has dealt with for a long time: they design elaborate content which then has restrictions which makes it unattractive and completely cut off from the core loops.

    The majority of alli raid roulettes will result in CT because it is the lowest common denominator, that is a simple fact.
    The reason why people usually don't queue for e.g. SB raids specifically in order to get their fill for midcore difficulty is because they're not part of the core loop - you basically get nothing for it.
    And MMOs don't function on hopes, faith and prayers alone where everyone does everything without getting anything out of it because they simply love it oh so much.

    And before you say "so you only want a shiny reward".
    Why do you think MSQ roulette had that insane exp and tome gain attached to it and forced cutscene watching? Not because players loved helping new player so much.
    People want something for their time.
    It's natural.
    But people get next to nothing from doing specific old alli raids. You can't delegate a whole level of difficulty to unrewarding niche content and then say "See, you have content like that! But nobody is doing it so nobody seems to want it".
    (2)
    Last edited by Rilifane; 06-04-2022 at 12:16 AM.

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