25-35 mins for the latest 24 man raids against 15-20 for the fastest one because people are completely overgeared on it, I don't see a problem in needed time for 24 man raids here. The only reason it take a while is because too much people are lazy and not doing their parts in damaging the boss, not a raid design problems...
And that's why the rest of the game should be a little harder and have DPS checks more often to force people into pushing their damn button...
One thing I never understood in ShB, the first days, I killed Titania in one pull with a lot of death during the adds phases. The next weeks, I've seen party unable to beat the dps checks of adds without any death...
Last edited by Kazelus; 06-03-2022 at 11:45 PM.
I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..
It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.
Your argument is that people don't play this content solely because they haven't unlocked it (yet).
I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.
I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.
That's what I'm saying since the start of the thread, we need the MSQ content to ask players to play not perfectly optimal but with a baseline of doing combo and using CD.
The best thing that could happens to the game would be locking the DF from new players if they don't do some learning before (Like an enhanced hall of the novice with dps check and heal check. And an overhealing check.) and just give them the duty support so they can play with AI if they don't want to learn. It should have different level of difficulty throught ARR and only block dungeon from a level you haven't done before on the "enhanced hall of the novice".


Well, it was designed for his personal taste back in Heavensward. It was much harder back then. Demon Wall in Amdapor Hard. Even some job quests.
But a small or niche audience doesnt create much money. So he sacrificed FFXIV's original status as a "hard but fair MMORPG" just to be more accessable for more players. The thing is, games can be hard AND accessable at the same time. But that would require alot of work.
I hate it. I hate to see how FFXIV become easier and boring. Just for the sake of generating a bigger playerbase.
Alot things improved over the years, I know that. But the only thing which gets worse every time is the playerbase as a result of making things easier and boring.
It says alot about the playerbase if people join a "Lion Phase practise group for E12S" and then wiping for 30 mins on the very first mechanics. Yes, that really happened. And it happened more than once.
And people are wondering why I beg the Devs to change their course. Make content more engaging and less a waste of time. Thats the only thing I want (that and some sin eater glamour in the shop xD).


I have fun. But I dare to run something with random people. Since Yoshi-P want to make the game more solo-friendly, I cant wait to go all content with NPCs only.
And on a side note, I ve been here since Beta of ARR. You dont know how FFXIV was in the good old days.
Apologies if I came of as rude but whenever someone seems to go for a "Ha! Gotcha!" moment, I lose my patience. Whether you intended to or not, it came of as doing exactly that to me.
What it does put into question is if the right midcore content.
Do you know what core loops are? Just a genuine question here because it might explain while you view things as you do.
The problem is that alli raids are not part of them aside from the most current one.
Glamour farming, RPing, housing district parcours or seeking your own challenge are all not part of the core loop.
Leveling and gearing are two of the major core loops in any MMO. Most other content ranges from "support content" to "niche".
Old alli raids are essentially niche content once done for the story. Why? They don't provide gear upgrades, they don't give signifcant amount of tomes and they don't give even halfway-decent exp. On top of that you're also synced down and many job kits has been changed so much over the years that they feel incomplete and janky below a certain level.
And that is a problem that FFXIV has dealt with for a long time: they design elaborate content which then has restrictions which makes it unattractive and completely cut off from the core loops.
The majority of alli raid roulettes will result in CT because it is the lowest common denominator, that is a simple fact.
The reason why people usually don't queue for e.g. SB raids specifically in order to get their fill for midcore difficulty is because they're not part of the core loop - you basically get nothing for it.
And MMOs don't function on hopes, faith and prayers alone where everyone does everything without getting anything out of it because they simply love it oh so much.
And before you say "so you only want a shiny reward".
Why do you think MSQ roulette had that insane exp and tome gain attached to it and forced cutscene watching? Not because players loved helping new player so much.
People want something for their time.
It's natural.
But people get next to nothing from doing specific old alli raids. You can't delegate a whole level of difficulty to unrewarding niche content and then say "See, you have content like that! But nobody is doing it so nobody seems to want it".
Last edited by Rilifane; 06-04-2022 at 12:16 AM.
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