Quote Originally Posted by Rilifane View Post
The same rule still applies to HW/ SB/ ShB alli raids.
CT is mandatory so even the smallest amount of the playerbase not unlocking HW/ SB/ ShB already reduces the pool of players eligible for it. CT is available at 50 while the other alli raids are 60/70/80 further reducing the pool of players by a signifcant amount the higher up you go.
A single person sub 60 is enough to lock 23 other people into CT and it doesn't matter if 23 other people could also get other alli raids in their roulette and roulette is still the biggest reason to do alli raids, that has nothing to do with difficulty.

I know you're trying really hard to argue that nobody needs more midcore content because the alli raid queue times clearly prove that it's not wanted with that really, really subtle "or... not wanting to play them?" but use some logic.
I have all alli raids unlocked and I rarely get anything other than CT because I always have a few people that are sub 60. I'd love to see Ivalice and Nier more often alas the playerpool for them is simply a lot smaller by nature.
I don't know why you're acting all antagonistic towards me and saying I'm not thinking logically..

It is perfectly understandable and good to make a point about wanting more mid-level content in terms of difficulty. All I am trying to point out is that the mid-level content that does exist in the game currently doesn't seem to be actively sought out and played as the rest of the easier content, putting into question how big of an issue this is overall, and how much time and effort should developers put into fixing this issue.

Your argument is that people don't play this content solely because they haven't unlocked it (yet).
I am saying that I disagree somewhat, and that the reason people don't actively play them is because the effort needed to put into them isn't worth their time. What I am also saying is that if this specific issue you are presenting is as big of a glaring flaw in the game that needs fixing immediately, the lack of people playing actively queueing in for said content doesn't seem to make a good case for your argument, and that the addition of harder '' casual '' content is not a thing that doesn't come with it's issues that need to be addressed.

I am not saying that the game doesn't need said content. What I am saying is that it doesn't seem to be this huge issue that majority of the playerbase is concerned about, making it a question of what content should be increased in difficulty, how do we implement said increase in difficulty and what should we look out for as we increase difficulty, what negative effects does it have on the player base and their enjoyment.