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  1. #161
    Player
    Syrri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    41
    Character
    Syrri Ous
    World
    Lich
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lauront View Post
    That's where having an optional easy setting can be handy.
    I like this idea, give me a God Mode toggle for the game and you can make everything as hard as you like, I'll sit there with my ultimate shinies and titles without straining a finger while everyone else can huff and puff their way to the top.
    (0)

  2. #162
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.

    It is my fervent hope that SE understands that said casual players will simply abandon the game when it becomes too boring for them, which it will in record time due to how absolutely braindead most content has become. SE will also lose the more dedicated fan base that was the source of this games revival and success in the process. SE will once again make the corporate mistake of prioritizing short-term profits over long-term sustained growth. I'm reminded of a line from the intro cutscene in Secret of Mana; time flows like a river, and history repeats. It seems as if the hubris of SE may once again be on the rise, with dedicated fans and new players alike, who both enjoy a challenge, being left behind in favor of the FotM fly-by-night casual crowd who will largely tap out after a handful of months.
    It's because games in general have been made to hold ppl's hands and walk them through everything as if they're a 2yr old child. You see it in countless titles from multiple genres. One of the most common things I saw from these "gamers" giving Elden Ring negative reviews is "I don't know what I'm supposed to do or where to go because the game doesn't auto mark the quest objectives on the map and HUD for me". The game does however tell you where to go for side quests and provide a rough guide for main story direction if ppl actually listen or read the NPC dialogue instead of mashing the button as fast as possible to skip it...
    (1)

  3. #163
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    It's because games in general have been made to hold ppl's hands and walk them through everything as if they're a 2yr old child. You see it in countless titles from multiple genres. One of the most common things I saw from these "gamers" giving Elden Ring negative reviews is "I don't know what I'm supposed to do or where to go because the game doesn't auto mark the quest objectives on the map and HUD for me". The game does however tell you where to go for side quests and provide a rough guide for main story direction if ppl actually listen or read the NPC dialogue instead of mashing the button as fast as possible to skip it...
    I really wonder how many people beat Elden Ring without cheesing or even glitching stuff too lol.
    The game has such an insane level of completely imbalanced and op stuff that turns the game into a complete joke.

    But if you actually try and play it '' legit '' and actually fight the bosses for real then you realize how poorly designed most of them are.
    I loved the game and still do, but it does feel like it was designed for people to cheese which the previous games didn't feel like.
    I think the game wouldn't have been as well-received without the imbalance and op cheese which honestly is part of the poor design too it feels like it wasn't properly tested but it also makes it easier for players that aren't every good.
    Does it make it more popular for mainstream audiences?
    Yes.
    Does it make the game worse in terms of design?
    Yes.
    (1)

  4. #164
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by OM3GA-Z3RO View Post
    The problem is that it all boils down to: Too Easy or Too Hard

    There is no in between. Dungeons are so braindead that players don't even need to do the bare minimum to get through it, it gets boring very quickly. Suggesting they should up the difficulty just a little bit (Little Bit being the keyword) won't kill anybody, the skill ceiling is so low it is practically underground. Endwalkers Extremes weren't even that difficult and EX3 was a huge disappointment. Suggesting anything related to anything that will make people have to use their braincells even by a little bit leads to getting dogpiled and having your suggestion twisted and minced to fit their argument to the point that it feels like they are coiling in a fetal position and shouting: "Stopping making everything so difficult, you toxic elitist!".

    Playing as a Tank or Healer is so ridiculously boring because everything is so easy that people actually have to come up with their own kind of challenge and you don't get rewarded for it, if people need to artificially make something challenging then there is definitely a problem.
    The funny thing is..
    Im here, spending 100+ hours a week playing eureka content which is neither super easy or super difficult.
    Its just.. grinding.. and im happy?

    The content rewards you with things that make that content more fun.

    More content needs to be like Eureka.
    (0)

  5. #165
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dzian View Post
    I'd go with this *IF* they madfe some improvements to the camera to actually make a lot of that stuff visible. some of these bosses are getting so big they cant even fit on your screen at maximum zoom so seeing that indicator above there head is a real ball ache. and with more and more visual indicators for mechanics being way off over there 100 miles outside the arena. even if your zoomed out to maximum distace you still cant see stuff without constant camera gymnastics. can be enough to make you dizzy the amount you have to spin the camera sonetimes.
    I find often that the camera is also an issue which is why I prefer being a ranged damage dealer that way I can stand all the way back and see more of the arena. Patterns start being noticeable much sooner this way as well. I wish we could zoom further out.
    (2)

  6. #166
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    The content rewards you with things that make that content more fun.

    More content needs to be like [that].
    Agreed. And while content generally shouldn't have so steep of progression requirements to overly/arbitrarily split up the playerbase (making it so those who liked the content from day 1 would waste their time if they play with those who stumbled upon it in day 100 --or worse, would be utterly unable to, such as by ruining the others' gains or experience-- it'd be nice to have more out there that's worth diving deeper into.
    (1)

  7. #167
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Quor View Post
    If the "In From the Cold" nerfs taught us anything, it's that the vast majority of the player base seems incapable of understanding context clues and is completely helpless without something akin to a bright neon arrow pointing them to exactly where they need to go.
    Didn't they only nerf the Very Easy difficulty?
    (1)
    Mortal Fist

  8. #168
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,049
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    More content needs to be like Eureka.
    Eureka like Bozja is pretty unfriendly if you can't commit for longer play times. It locks you out of anything else and is very inefficient when done solo and punishes you for each ko.

    Fates are more friendly grind content, they can be done even if you don't have a lot of time and you can queue for other content at the same time, there's less pressure to join a group.
    (5)

  9. #169
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazelus View Post
    Wasn't the wandering Minstrel suppose to imagine the fight if Meteion have found ONE more dead civilization so why do we have less phase ? Shinryu and Hades had special phase for ex, that's just disappointing...

    and i personally disagree, the Minstrel imagined what woudl happen if the Endsinger found a few more stars of despair, or even a FEW more souls.
    He imagined, specificaly, that the darkness may have been so deep that even the Light of the scions could do naught but hold it at bay at most, but not pierce it,

    Which is EXACTLY what happens. The Music itself is ALSO part of it, we dont get "with hearts alligned" in EX because the prayers of the scions didnt work outside of preventing our imidiate doom.
    endsinger EX is PHASE 2!!!!! OF normal, the arena itself shows it, the light already pushes the dark back in the background.
    but its Phase 2 without the Super buff.


    And i personally disagree that the Planets are bullshit or annoying, you have ampel time to react to them, Only the 2 pairs of 2 sets of planets before second towers can be tricky if you are particularly unlucky(blue into red is the worst combo, change my mind)
    HECK its LEGIT 2 things to consider "is it blue? yes? go to where slower is in a quarter rotation and get pushed back" and "is it red? yes, where will slow be in a quarter rotation, is it the back half? go front of boss, is it front half? go to the back of the arena" if you want to play it safe, if you dont want to play it safe? you have HALF THE ARENAS EDGE AS SAFETY(if not more) if you want to optimize for uptime blue dosnt change and red?.
    "What Intercard does red impact? NW, go East at Endsingers hitbox circle, SW Go east, NE? Go West, SE? go West" so even THEN its just "does it impact west or east, go opposite"
    Double red planets? dodge first, then Rotate 90° towards the first impact(so if it impacted SW first and NE Second, you start East, and then rotate 90° and end up in endsingers face..)

    and Blue is super generous you can be at max melee range and not die off if you aim correctly, And you can 100% use it to prepoition yourself for double red as well
    (0)

  10. #170
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    What are you talking about ? If anything casuals like me are the one asking for slightly harder low tier content, i mean at that point most dungeons are sleep inducing due to over forgiving mechanics and jobs gameplay that are less and less engaging.

    To rephrase it : difficulty from low tier activities come from your ability to keep your eyes open after a certain amount of time and it's kind of sad.

    I'm not a try harder and don't like frustration but at that point that's just too much.
    (1)

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