Results 1 to 10 of 252

Hybrid View

  1. #1
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,094
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    1) But we already have content of variable difficulty levels. People have stuff from which to choose.
    2) Who has suggested difficulty bump? And, like for which level of content? All of it?
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burmecia View Post
    1) But we already have content of variable difficulty levels. People have stuff from which to choose.
    We have some content with difficulty levels. Most difficulty levels outside of "normal", though, do not have varied content.
    • "Easy" has only MSQ scenarios.
    • "Extreme" is limited to perfectly rectangular or circular rooms where 8 people beat a cylinder to death while making sure to be at the right places --and hit their scripted heals and defensives-- at the right time.
    • "Savage" is limited to perfectly rectangular or circular rooms where 8 people beat a cylinder to death while making sure to be at the right places --and hit their scripted heals and defensives-- at the right time.
    • "Ultimate" is limited to perfectly rectangular or circular rooms where 8 people beat a cylinder to death while making sure to be at the right places --and hit their scripted heals and defensives-- at the right time.
    Only "normal" ---i.e., no difficulty setting at all-- has any real range of content.


    2) Who has suggested difficulty bump? And, like for which level of content? All of it?
    It's been suggested here and there, mostly as modest bumps across the leveling process, to be mostly unnoticeable at any given step but as to better prepare players for the endgame as to give more confidence and relevant practice that might bridge the way to Extreme difficulties, etc.
    (8)

  3. #3
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It's been suggested here and there, mostly as modest bumps across the leveling process, to be mostly unnoticeable at any given step but as to better prepare players for the endgame as to give more confidence and relevant practice that might bridge the way to Extreme difficulties, etc.
    Especially now that they are rolling trusts out to virtually all MSQ instanced content - may as well just tack on any "easy/auto-win" mode options to that and let the regular content fluctuate a bit more.
    (3)
    Last edited by Lauront; 06-05-2022 at 10:35 PM.
    When the game's story becomes self-aware:


Tags for this Thread