Quote Originally Posted by kaynide View Post
I mean, I would argue that the current raid is a little on the easy side, but that's fine.

For me, the mark of a good fight: I'm going to get hit by new mechanics because I don't know exactly what they're going to do, but after I see them once I've got a pretty good handle on how they work. I might die a few times, but my second or third time in the fight I'll be fine.

-or- if I watch MTQ's guide before, I'll be fine.

And that's the point- by watching a guide players remove the "difficulty" of the fight. If they want to do that to make it easier for themselves, that is fine. There's no need to make the fights harder than that in plain-old-story-mode.

I think the current difficulty of Endwalker's story-trials and dungeon bosses are mostly on point.

Anything Savage/EX, they can make as hard as they want.
The problem is that it all boils down to: Too Easy or Too Hard

There is no in between. Dungeons are so braindead that players don't even need to do the bare minimum to get through it, it gets boring very quickly. Suggesting they should up the difficulty just a little bit (Little Bit being the keyword) won't kill anybody, the skill ceiling is so low it is practically underground. Endwalkers Extremes weren't even that difficult and EX3 was a huge disappointment. Suggesting anything related to anything that will make people have to use their braincells even by a little bit leads to getting dogpiled and having your suggestion twisted and minced to fit their argument to the point that it feels like they are coiling in a fetal position and shouting: "Stopping making everything so difficult, you toxic elitist!".

Playing as a Tank or Healer is so ridiculously boring because everything is so easy that people actually have to come up with their own kind of challenge and you don't get rewarded for it, if people need to artificially make something challenging then there is definitely a problem.