It’s nice to see gear on a player and have a good idea of their job. I like having job identities and would prefer to not see a BLM wearing WHM gear.
We have enough no job/class glamour items out there. Having job/role identity is a good thing.


It’s nice to see gear on a player and have a good idea of their job. I like having job identities and would prefer to not see a BLM wearing WHM gear.
We have enough no job/class glamour items out there. Having job/role identity is a good thing.
It truly takes an XIV player to advocate less options as a good thing.
I'm going to have to disagree, I like glams that look *nothing* like what your job should be. (A light-themed reaper or dark knight for example.)
You don't need to know someone's job at a glance, it's a game with a cosmetic system.
Live a little.



I'm sharing gear with Casters, and most Aiming gear looks like it belongs to Scouting.
Nothing says job identity like a warrior wearing a bikini.




What an original argument.
Have you ever told a player they "look the part", or receive likewise? Are you at least aware players get such compliments? What that is, is job/role identity, and the admiration of it.
Bikini tanks don't desire to look the part. There is nothing wrong with that, but they also don't look like a tank. The reason we are able to make that distinction is because of job/role identity. What players like the one you quoted are pointing out, is that they would prefer for those lines to not be blurred further. Can you comprehend that?
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
I suspect most players would support leaving job Artifact gear unique to the job.
But there's very little job gear in the game. Most of the gear is role gear and that is still locked.
Here's a quiz for you if you're so insistent that role gear should be limited to roles because they help to define the role appearance. Without looking at the image address, tell us what role is allowed to wear this piece of gear:
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A lot of gear remains locked to save time. It has nothing to do with retaining identity, and that shouldn't need to be spelled out. Unfortunately, it enters the echo chamber, and when it gets repeated enough, people just go with it.I suspect most players would support leaving job Artifact gear unique to the job.
But there's very little job gear in the game. Most of the gear is role gear and that is still locked.
Here's a quiz for you if you're so insistent that role gear should be limited to roles because they help to define the role appearance. Without looking at the image address, tell us what role is allowed to wear this piece of gear:
They place restrictions on the gear so they don't have to program the numbers for every role, for every piece of gear in the game. That would be a freakin nightmare. However, they also don't ever release the restrictions on the gear. And because of the limitations of the glamour system, you still can't wear restricted gear on a job or class that does not meet the requirements long after its release.
Just releasing the restrictions isn't a switch that can be flipped. It is actually way easier for them to release a new set without the restrictions than it is to remove the restrictions on an existing set. The new gear in the Aglaia raids is a perfect example of restricted gear that drives players just completely batty. They REALLY want to mix and match pieces like these.
It gets messy real quick though. You take the tank set, and also make it work for healing, scouting, striking, maiming, aiming, casting. Now you grab the healing set, and make it work for tanking, scouting, striking, maiming, aiming, casting. Then you grab the scouting set.....
See where I am going with that? You're increasing the workload seven fold, with the same amount of resources. No go my friend. No go.
Can you comprehend that existing gear design picks up those lines and plays jump-rope with them? (Have you ever not automatically defended the status quo in any discussion in this game?)
Not just glamour gear, either. Caster and healer gear are usually just recolors of each other in any given dungeon/raid/tome set. Fending/Maiming is another frequent pairing, as is Striking/Scouting. And for Crystarium gear, Striking and Healing shared a gear model. "Job Identity" doesn't mean much when gear models are routinely shared across roles.
How does it hurt your enjoyment of the game if somebody else is able to glam armor onto their caster/healer? How, when it comes to cosmetics, can more options ever be a bad thing?
First, YoshiderP is on the record explicitly saying that "job identity" is the reason he doesn't want to ease glamour restrictions.A lot of gear remains locked to save time. It has nothing to do with retaining identity, and that shouldn't need to be spelled out. Unfortunately, it enters the echo chamber, and when it gets repeated enough, people just go with it.
They place restrictions on the gear so they don't have to program the numbers for every role, for every piece of gear in the game. That would be a freakin nightmare.
As for the rest...tell me you aren't a programmer without saying, "I'm not a programmer."
Adding restrictions is what requires additional code. It would be simpler to just have the glamour process not bother to check equippability at all. Enforcing the existing restrictions means the game has to check your job and level against the gear requirements.
Removing most restrictions would not require "programming the numbers" for every role and piece of gear. (Even if it somehow did, it would take literally one line of SQL to remove restrictions on all gear.) It would require having one developer spend an hour wrapping the equippability check inside an if() block that checks if the gear is equippable by only one job. That catches weapons and AF gear (because all AF gear is equippable by only one job), and passes everything else through. (The actual coding would take 5-10 minutes. The rest of the hour is for dev testing and code reviews.)
"Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre
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