No. I am saying other players adds an element to the difficulty you have no control over. This statement is an emotional reaction to my comments, and bears little accuracy to the point I was making to you.
Apparently I do. I don't fault you there though. It is easy to lose sight as we gain more experience with the game, and sometimes we have to be reminded that causal content is as the name entails, "casual". It's not meant to greatly punish players who make mistakes. Casual content is designed to be cleared. If you want to get into clear rates, then we start getting into EX/Unreal/Savage content. You typically don't find casuals in this content. Players starting off with EX/Unreal content need to understand that there are true expectations to perform now. This removes the casual factor whether the player is casual or not. I am not saying that reactionary requirements are not present in high-end duties, I am saying that unlike scripted mechanics and streamlined rotations, reactionary requirements are not static.
I would avoid talking about getting good at a game wherein players actively use unsupported addons that not all players have access to in order make things easier, or gauge their own performance, or performances of others. I would also avoid it when you refer to your fellow teammates who are not as good as you as "sh**ters in normal content". Mental gymnastics are not required to engage/disengage with players with bad attitudes.
I never made statements to you under the impression that you wanted baseline content at a savage level. I don't even know where you're getting that at all. My initial comments towards you was that mechanics and rotations don't provide much difficulty beyond the initial learning stage, due to being scripted and streamlined respectively. Memorization/following instructions are not retainable skills, and specific to a task; so they are not really transferrable either. That is the only reason why I said a casual player can outshine a savage runner in an alliance raid. It doesn't mean the casual is better at the game than the savage runner. It just means they are more adapted to reactionary situations in the game due to always grouping with random players, and never a static. You should not take offense to this, because it is not the intent of my statements...
But you decide to anyway. Such a shame.



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