Quote Originally Posted by anhaato View Post
...You're saying the content is hard because other people are bad players? That's kinda... not the content's fault my dude. Also simplifying it down to memorization just isn't accurate. Knowing how to use your rotation while reacting to difficult mechanics at the same time uses way more brainpower. And why is memorizing your rotation a bad thing anyway? That means you've built up experience and become comfortable with your job. What, is Gordon Ramsay bad at cooking because there's probably hundreds of dishes he knows to cook like the back of his hand?
No. I am saying other players adds an element to the difficulty you have no control over. This statement is an emotional reaction to my comments, and bears little accuracy to the point I was making to you.

Quote Originally Posted by anhaato View Post
There's no way you're actually mansplaining to me how playing a multiplayer game works. Crazy how the content you speak of still gets cleared relatively quickly with a bunch of shitters, huh? Recent alliances are the only "difficult" form of casual content that might get numerous wipes after the first day. Also, you act like there's no such thing as human error that creates situations that must be adapted to among "consistent" statics. Would you have the skill to adapt to E12S terminal relativity if people were dying who had necessary mitigations? What about adjusting for someone going to the wrong spot for temporal stasis in TEA? That's a whole different level of reaction time than someone hitting the wrong elemental circle in Dun Scaith.
Apparently I do. I don't fault you there though. It is easy to lose sight as we gain more experience with the game, and sometimes we have to be reminded that causal content is as the name entails, "casual". It's not meant to greatly punish players who make mistakes. Casual content is designed to be cleared. If you want to get into clear rates, then we start getting into EX/Unreal/Savage content. You typically don't find casuals in this content. Players starting off with EX/Unreal content need to understand that there are true expectations to perform now. This removes the casual factor whether the player is casual or not. I am not saying that reactionary requirements are not present in high-end duties, I am saying that unlike scripted mechanics and streamlined rotations, reactionary requirements are not static.

Quote Originally Posted by anhaato View Post
These are some insane mental gymnastics. People working hard to get good at the game and being consistent and making few mistakes means they're bad at the game actually, the ones who have to wrangle the shitters in normal content are like totally better at the game! Cope.
I would avoid talking about getting good at a game wherein players actively use unsupported addons that not all players have access to in order make things easier, or gauge their own performance, or performances of others. I would also avoid it when you refer to your fellow teammates who are not as good as you as "sh**ters in normal content". Mental gymnastics are not required to engage/disengage with players with bad attitudes.

Quote Originally Posted by anhaato View Post
If casual players are truly oh so good at the game for being shitter patrol, then surely the lack of skill in your df party shouldn't be a problem no matter the difficulty. But I don't see why you're arguing this, as I've said nothing about wanting all baseline content to be at savage level. I EXPLICITLY said that I want there to be more options in between. What's not clicking?
I never made statements to you under the impression that you wanted baseline content at a savage level. I don't even know where you're getting that at all. My initial comments towards you was that mechanics and rotations don't provide much difficulty beyond the initial learning stage, due to being scripted and streamlined respectively. Memorization/following instructions are not retainable skills, and specific to a task; so they are not really transferrable either. That is the only reason why I said a casual player can outshine a savage runner in an alliance raid. It doesn't mean the casual is better at the game than the savage runner. It just means they are more adapted to reactionary situations in the game due to always grouping with random players, and never a static. You should not take offense to this, because it is not the intent of my statements...


Quote Originally Posted by anhaato View Post
Just couldn't finish off without simping for the megacorp, huh? You people are all the same.
But you decide to anyway. Such a shame.