Quote Originally Posted by LeonKeyh View Post
Agreed. I'm a casual player; Play 1-2 hours every 2-3 days or so, I don't have the time to get into Savage/Ultimate. I would absolutely love some harder light party content. There's a big difficulty gap that I fit in that I'm hoping Criterion Dungeons will fill.

"Casual" though has been used to describe people who are not interested in playing well and that's not us "real" casuals. A lot of those people play a lot, they just don't care about improving and shouldn't be lumped in with casual players.
I'm basically the same, though I do play more days than not...or at least used to, currently feeling that "why did I log in today" situation though. The only real difference, I don't really have the desire to do Savage/Ultimate, but still feel the regular content is way too fail-proof. It is so rare to get any wipes in even the newest of dungeons, and even more of the alliance/normal raids rarely see wipes these days even with almost everyone in a cutscene before it starts. Increasing the difficulty doesn't need to be savage/ultimate level, but steadily making it harder(more boss visual tells - like raising an arm for a swipe/tail for a swat/etc - and less AoE indicator, or anything to spice it up more)