We’re not necessarily saying make baseline content harder (though that’s my wet dream) I just wish we had more hard modes of stuff to make the daily grinds less of a chore that I can turn off my brain for. That’s why I preferred farming my relics in Bozja, the alternative methods were enough to bore me to tears.

The only baseline I want to become harder is job design, because no matter how easy a job gets as long as it requires SOME form of thought there will always be a large chunk of the players who are adamantly against thinking and turn their nose up at rotation guides. And that’s fine for the most part, normal content doesn’t require proper rotations anyway, just about everything can be facerolled and cleared. Yes, it’s easy content. Braindead content, even. It might hurt you to hear this, but if it doesn’t require any soft of optimal rotations or crucial mechanics, it’s easy.

Other than that I want to see stuff like actual hard modes for dungeons, fates that are at a higher difficulty than the regular ones similar to Bozja’s CEs with better xp or drops, maybe real time duels like the devs were musing about a few months ago, roulettes that select from higher difficulty duties for greater rewards. Would that provide more skilled players with greater advantages? Absolutely, but those advantages could easily serve as motivation to improve. And when people get into improving and optimizing, then all of a sudden there’s a lot more to do in the game. As Misshapen Chair put it, when it feels like the sky is the limit with how good you can get at a job then it feels like the content never runs out. Unfortunately the limit as it stands now is much lower than the sky…