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  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Another well thought-out post. There's a fair bit I disagree with, but I greatly appreciate the thoroughness.

    I'm between shifts, so I will be brief:

    ALL IN ONE HUD
    The all-in-one job HUD that'd include both form and our core timers would be hugely appreciated. All for this.


    TWIN SNAKES / DISCIPLINED FIST
    Twin Snakes deserves at most a second's more duration and reduced potency in and of itself (that potency being traded to True Strike), as to quicken the SkS threshold for double-True for those who want it. Or, increase the maximum duration of Disciplined Fist to 20 seconds, even while keeping its duration generated per use at its current duration.

    However, please do not turn it into just another every-other-of-X-form upgrade. DK->LF is bad enough. Due to the potencies at play, this is actually the least flexible Twin Snakes has ever been, as you could at least net some greater potency per Demolish before by letting it briefly drop. We should aim to increase its flexibility and its surrounding use cases thereby allowed for, not to just more smoothly slot it into a single application. Similarly, do not give Disciplined Fist the Inner Release duration-because-I-can't-be-bothered-to-manage-my-core-buff treatment, especially seeing as PB already has two charges by which to deal with that.


    INCREASING CHAKRA CAP
    Having a greater Chakra maximum than TFC and EnL consume has it's own problems, primarily in terms of giving Monk less to look out for and play around. It would make things easier, yes, but easier isn't always better.

    Let's be clear from the start though: If you overcap on Chakra outside of Brotherhood, that's on you. Unlike managing the polyrhythm of Mage's Ballad procs before Endwalker's massive increase to Bloodletter caps, outside of Brotherhood, Chakra generation is all on the GCD. Brotherhood is the ONLY time you should be feeling any real "Chakra pressure". There is no point outside the opener where you'd feel compelled to weave two oGCDs inside precisely the same gap; non-TFC oGCDs are few and far between and our Role Actions can be delayed or advanced by a GCD to keep room for an immediate TFC upon reaching the 5th chakra (such merely requires us to look and plan slightly).

    I wouldn't be totally opposed to consuming less than the maximum number of Chakra, thus leaving banking space, but it wouldn't be a pure gain (or necessarily even a net gain), either. Given the deletion of subtle management mechanics across most jobs, I'd be very, very wary of this.


    FORMLESS FIST
    Absolutely. Formless Fist should indeed come after completing Perfect Balance, rather than only after Blitz. It is worth mentioning that such is an advantage even to endgame rotation, but that is fine. Perfect Balance should absolutely not waste a GCD's form bonus over its ability to reorder 3 GCDs.

    I'd argue, though, that Formless Fist Form Shift may be button bloat. Especially now that we have Deep Meditation basically from the start and soon gain Enlightenment, complicating the simple build-to-max-and-spend-max loop of Meditation/TFC, you could easily have Meditation fulfill this function and give it at level 50 instead. EDIT: Note that you'd have to separate Meditation already if you could use TFC at lower than the maximum number of Chakra.

    Or, you could make Formless Fist outright passive. Have each half-GCD's time off the GCD offer access to a further form.


    BLITZ DRIFT RELATIVE TO ROTATION
    This sounds more like an insufficiency of practice or Skill Speed. I do not have this problem (or, rather, it seems easily managed, and I enjoy that process of optimal drift management), and I am therefore wary of making job-wide changes to offset whatever particular circumstances are causing that for you.


    MAKING PHANTOM RUSH USABLE IN THE OPENER
    That sounds like bad gameplay implications for something that'd ultimately just be a tuning change. Hard no on this. The last thing I'd want is to have even less to do in between even minute burst cycles or otherwise purposeless resource-generating oGCDs that exist only to undo more nuance-capable mechanics (like our choice of openers to waste a Nadi over the fight for our raid buff alignment if that'd be favorable).
    (2)
    Last edited by Shurrikhan; 05-28-2022 at 09:05 AM.