Quote Originally Posted by CasterSvarog View Post
I’ve only casually leveled but there’s three things that were giving me a nagging feeling.

Twin snakes and Demo feel like they’re falling off a lot more compared to ShB. I don’t know if it’s just me being crazy or misremembering but it feels like I’m dropping those two effects a lot more in End compared to Shb. Maybe increase the timer on twin snakes my an extra second or two, demolish is harder to say though because of server ticks and buffs affecting it though.
As far as I know the twin snakes timer is virtually the same as in ShB, where if you alternating between it and true strike you will have plenty of leeway to keep the buff up. Same with demo. Where I’m guessing you might be having difficulties in keeping them
up is different PB Windows, especially if you do two in a row. I would check out the wesk alber guide since you are leveling and he will show you how the opener evolves as you level. (https://youtu.be/TTJQQRlcBXg) This will give you an idea of how to do PB windows without dropping your buffs. Also check out the balance discord, which you probably already know about. There is some awkwardness at the end of your burst where disciplined fist runs out after your last free opo GCD but that was a problem with SHB PB windows as well, worse actually.

Quote Originally Posted by CasterSvarog View Post
HW leveling was stripped completely bare. You get Forbidden chakra at level 52 and your blitzes at level 60, one of these is just an upgrade to a preexisting skill so in practice you get one new button. There should be something else added at this level to help make it more interesting
I agree with this, that’s an extremely slow 10 levels. I think they could maybe bring enlightenment down to 56 or 58 to make it similar to the Ninja leveling experience in stormblood so you get both the AOE and single target guage spenders. However this would be bad for the ShB levels so they’ll need to figure that out.

Quote Originally Posted by CasterSvarog View Post
There should be something else added at this level to help make it more interesting, and personally I think they should add in Fist of Fire/Wind/Earth and make them into weaker versions of the riddles. Like Fist of fire into a 5% damage buff, Wind into an auto attack delay of 30%, and Earth into a single stack version of riddle of earth.
I don’t think this the right move IMO since the stances were removed for a reason. It would have the same problem as in ShB where the other stances besides fire are obsolete since a damage buff is too good to pass on. Here the wind buff is also virtually a damage buff too. The stances would only work if none of them had a damage buff but had other unique effects instead but I don’t think the team wants to add three extra buttons of on the hotbar. I would like to see ROW reworked into a mechanic you can interact with outside of PB bursts. Maybe you could increase your auto attacks by doing your normal rotation with a new wind guage