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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eorzean_username View Post
    What if you didn't make it a Barrel Stabilizer-type action, but instead just allowed Monk to generate a Nadi outside combat, and only outside combat?
    Such that we open with our biggest best move?

    That doesn't seem much better to me. Admittedly, I'm also hoping we eventually get some serious non-boss-only content, wherein the ability to start each fight with Phantom Rush would be... pretty broken.

    :: Again, I get wanting Phantom Rush to be under big raid buffs, as that's just our second nature at this point to want our capstone skill to go off just as our lake of buffs are ticking down to 2s or 1s, but... so much of our gameplay has already been thinned out, cut apart, and redirected to the whims of 2-minute raid buff cycle that I'm certainly not going to take any adverse implications of doing the same for Phantom Rush without extreme wariness.
    (1)
    Last edited by Shurrikhan; 05-28-2022 at 09:38 AM.

  2. #22
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    If we are speaking subjectively about things we find fun- then I enjoy Phantom Rush being the way it is. The ramping damage identity was something I liked about old MNK so to me it's like the identity died and reincarnated through PR. It's not the exact same obviously, but I still like it because of what it reminds me of.

    Either way, changing Nadi or Phantom Rush shouldn't be the way forward if you ask me. (Nadi optimization should be left alone entirely lest we risk SE ruining it like they did with double/triple TK Monk) As I mentioned in my first post I'd prefer other aspects of Blitz to be expanded upon. I can cope with having the best of both worlds if Nadis somehow make it through unscathed but again, I don't want to risk that given the job's history.
    (0)

  3. #23
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    So... Lyse's outfit was added and I had to buy it ( posted some screenshots here https://forum.square-enix.com/ffxiv/...%21%21/page479 ).
    Been waiting forever for it and it made me return to MNK after I dropped it after lvl 90 at launch for NIN.

    I had to learn optimal drift which wasn't rly hard at all ( for beginners it might be, many are probably new to the Job ).
    The Job feels really smooth imo with optimal drift, granted I haven't done Savage yet on it I am doing that next reset but I really don't have many real complaints gameplay wise.
    My main complaint is the same as it was when I dropped it in EW, severely outdated animations and removed ogcd turned into a gcd ( Elixir Field, why isn't it just Celestial Revolution instead with an AoE attached? Steel Peak or Elixir Field could be the missed one or whatever... Why tf is our new animation a literal fail state tho??? Makes no sense.. ).
    Chakra's also don't register fast enough in some cases, Dragon Kicks for example will often have the Chakra register at the end of the gcd it's very noticeable in the opener before Elixir Field unless you crit and get another Chakra early.
    I dunno why this is the case for some skills, Bootshine for example registers it immediately and other skills definitely registers it way faster than Dragon Kick.

    I dunno if it's server ticks or something but it very consistently is an issue with Dragon Kick so I don't think so.
    (1)

  4. #24
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,070
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I am really struggling with the new monk after years of old one. I keep going for positionals and the new perfect balance feels janky and interupts my flow. But I need to play monk a bit more before I can say much more. I miss my positionals q.q
    (1)

  5. #25
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    I am really struggling with the new monk after years of old one. I keep going for positionals and the new perfect balance feels janky and interupts my flow. But I need to play monk a bit more before I can say much more. I miss my positionals q.q
    Which of the rotations are you using?
    (0)

  6. #26
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Bring back positionals you cowards!
    (3)

  7. #27
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    I am really struggling with the new monk after years of old one. I keep going for positionals and the new perfect balance feels janky and interupts my flow. But I need to play monk a bit more before I can say much more. I miss my positionals q.q
    I have the same issue, although it's not really the positionals that I struggle with, it's how PB now interacts with your kit, introducing another GCD step that didnt exist before. It continues to trip me up and I cannot for the life of me unlearn my old muscle memory. I also keep accidentally doing the same combos under PB meaning I get double phonix etc by mistake. I really want to love new monk because stuff like Thunderclap is absolutely fantastic but years of playing old monk has made it so hard for me to adjust to the point I've just stopped. I miss things that many do not, like GL stacks and how you had to play smart at times to keep GL ticking over (although I don't miss getting screwed over by down for the count).
    (1)

  8. #28
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    I think everyone else has already mentioned some of my gripes with current Mnk, another one that i find rather annoying is the lack of glamour. Please for the love of everything good, Monk weapon shouldn't be just fist, it should be fist and/or legs. majority of the designs for monk both armor and weapons are ugly.. maybe it's just me.. but it is one of the bigger reasons why i stopped playing Monk. i don't look cool enough hahaha
    (0)

  9. #29
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    The Good
    The core form based GCD loop is just as satisfying as it has always been. It hasn't done anything new, but that's for the best because it has a very distinct gameplay feel and it's the biggest part of what makes Monk tick.

    Perfect Balance and Masterful Blitzes are fun new additions to the kit and there's ample room to develop on them in future expansions. Rising Phoenix and Phantom Rush are both badass and feel great to use.

    Thunderclap is a great replacement for Shoulder Tackle. Not only was it a serious issue needing to dump Shoulder Tackle in damage windows, but Thunderclap as a movement skill has a claim to being the best movement skill in the game with its long range, low cooldown, and three charges. It is a welcome change from Monk having the absolute worst movement kit in the game in previous expansions.

    The Meh
    Riddle of Wind exists. You hit it every 90 seconds but it's a button that feels like it has no effect at all when you press it. Auto-attacks are basically nothing as far as gameplay feel to me.

    Six Sided Star is useful as a downtime skill, but it's pretty sad as your Shadowbringers capstone skill for the same reason everyone complained about Shoha so much. It's a downtime skill you want to minimize use of whereas people usually want their capstone to be a skill they use regularly that has some oomph behind it. This is doubly an issue when it arguably competes with functionality with Meditate.

    Riddle of Earth is a strong defensive option that you can use so often that it may as well be a 20% defense up trait for raidwides and targeted mechanics. However it still has the awkward three weaponskill duration from when it nullified positionals.

    The Bad
    Chakra (still) for pretty much the same reason that people talked about in Shadowbringers. The inability to use it without it being capped and the fact that it builds randomly is design that is inherently at odds with itself, and it's compounded by Monk having the fastest GCD recast because you have shorter windows with which to use it should you cap. I personally just hate that they're RNG at all, but there's still plenty of changes you could make that keeps the RNG crit effect that currently exists.

    Anatman... it exists, but it basically doesn't justify its own existence. It doesn't even extend the timer of Leaden Bootshine. The addition of this was one of the most poorly conceived decisions in the history of the game and there's really not much that can be done to fix it without completely retooling it into a new skill.

    There's also an issue with dated animations in general. A lot of Monk's older skills don't really mesh with the current speed the job operates at or don't really mesh with having a changed role in the kit. Just to list a few; Bootshine with Leaden Bootshine lacks the impact it should have now that it's basically Monk's standard combo finisher. True Strike and Snap Punch are actual martial arts moves that end up looking janky in Monk's increasingly anime-looking kit. Elixir Field looks slow and awkward after being turned into a Weaponskill from an oGCD. Flint Strike also is pretty low impact, but it gets upgraded so it's not really an issue.

    So what should they do

    Riddle of Wind and Six Sided Star can fix each other IMO. Riddle of Wind and Six Sided Star can continue to exist as they currently do, but there should be an additional trait added when you unlock Six Sided Star. At that point you should also get the trait "Enhanced Riddle of Wind" which gives you one stack of a status called "Rolling Cyclone" or some such, that halves the recast of the next Six Sided Star (meaning it would have a normal GCD). Riddle of Wind gains more impact, Six Sided Star gets rotational use and it can still be used for disconnects. Win-win.

    Riddle of Earth should have the weaponskill requirement removed and it should last for like 6-7 seconds, nothing complicated there.

    Chakra has a world of options, the earlier suggestions in the thread where it works somewhat like Pitch Perfect are perfectly good fixes. It could also be given a cap of 10 with Forbidden Chakra/Enlightenment can be fired off at 5 as it is now. I'd personally like to see Chakras open on Coeurl form skills and for Brotherhood to be reworked so it isn't RNG at all. All options are viable as long as we can get out of overcap hell.

    Anatman is probably unfixable if we're being honest. Monk already has three downtime skills in Form Shift, Meditation, and 6SS, it doesn't need one that prevents it from taking other actions exclusively to upkeep Disciplined Fist.
    (1)
    Last edited by SpeckledBurd; 06-07-2022 at 02:50 PM.

  10. #30
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SpeckledBurd View Post

    The Bad
    Chakra (still) for pretty much the same reason that people talked about in Shadowbringers. The inability to use it without it being capped and the fact that it builds randomly is design that is inherently at odds with itself, and it's compounded by Monk having the fastest GCD recast because you have shorter windows with which to use it should you cap. I personally just hate that they're RNG at all, but there's still plenty of changes you could make that keeps the RNG crit effect that currently exists.
    Don't we have all 7 Chakras unlocked lore-wise too?
    They could just give us 7 so you'd have two extra to avoid overcapping.
    It's not even rly a L2P issue it's RNG screwing you and Chakras not registering immediately all the time, you'd have to see the future to not overcap in some situations.
    So yeah I think making it safer wouldn't even '' dumb down '' MNK either it'd just make it so the game didn't screw you over because of wonky design.

    Another thing I remember now too is the new Twin Snakes buff icon, it's just harder to see than the old imo.
    It blends in too much with the other buffs.

    Edit: No wait there's 14 Chakras, 7 light and 7 dark.
    Why do we only have five?
    (0)

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