Quote Originally Posted by Shurrikhan View Post
INCREASING CHAKRA CAP
I understand what you're saying, and it's why I categorize this as "QOL" more than anything.

I find it annoying to have 4/5 Chakra pips sitting there taunting me while I try to decide whether to gamble on activating a supportive OGCD like Riddle of Earth. And it seems like the need for 'Chakra reactivity' is keeping Monk's OGCD space cleared out developmentally.

Overall, I think this one falls into the category of: "Things that are not, objectively, numerically, necessary, but would just feel more fun/comfortable".

...But I know that sort of justification has been a road to hell in many past cases, so I also see the pushback about it as constructive.


FORMLESS FISTI'd argue, though, that Formless Fist Form Shift (I think you meant) may be button bloat.
Meditation causing Form Shift makes sense as a consolidation at first glance, but what do you do if you want to Form Shift once you have 5/5 pips? Since that makes Meditation hard-lock into "The Forbidden Chakra".

Or did I misunderstand your idea?


MAKING PHANTOM RUSH USABLE IN THE OPENER
That sounds like bad gameplay implications for something that'd ultimately just be a tuning change. Hard no on this. The last thing I'd want is to have even less to do in between even minute burst cycles
Wouldn't it be basically the same rotation, but just rearrange where Blitzes end up?

You'd still do two Blitzes in the opener, you'd just get to see Phantom Rush come out right away, and then you'd have the choice of whether to do either Solar or Lunar at 60s, and then either Lunar or Solar into Phantom Rush at 120s.

Right? Or am I overlooking something?