Quote Originally Posted by Shurrikhan View Post
At the end of the day, it's not a problem so long as the less intuitive behavior isn't always the more optimal and one's throughput is fine in either case. Both are presently true.
Yeah, but I like capping off openers with the biggest best move. It's not numeric or objective, it's just fun.

But yeah, I actually don't really want a clockwork "Nadi-on-demand" CD, since in my opinion, gameplay like Ikishoten is actually more of a bland chore than anything.

What if you didn't make it a Barrel Stabilizer-type action, but instead just allowed Monk to generate a Nadi outside combat, and only outside combat?