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  1. #1
    Player
    Eldaena's Avatar
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    Quote Originally Posted by Haziel View Post
    {AutoAttack} {Can I have it?} {If you would be so kind.} {Thank you.} ^_^
    Anyway, the FFXI's battlesystem was similar to the perfection..why don't use it again or something like it? ^_^ The current battlesystem, imho, isn't very precise because of lag...With autoattack, I think, that a lot of problems will ends... So I " /cheer " for autoattack =)
    I'm not sure what perfection in this game's battle system would be, but XI's battle system was not perfect. And again I ask, what lag are people having? It's been so much better about that recently. I do notice there is a delay in you choosing to attack and that attack going into motion, but I do not think that is lag, but more based on a stamina/completion of animation/initiation of an animation, issue.
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    Last edited by Eldaena; 03-29-2011 at 06:28 AM.

  2. #2
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    Quote Originally Posted by Eldaena View Post
    I'm not sure what perfection in this game's battle system would be, but XI's battle system was not perfect.
    No. It is far more near to perfection than XIV's battle system, though. The stamina gauge is just another gimmick copied from other RPG's. If you don't believe me, go play Dragon Age 2 really quick. I would much rather my character attack by itself without me devoloping a callus from hitting the number one all day.

    I know. How about they implement an AA on/off feature. You can attack manually by turning it off, or AA if you're feeling quote/unquote "Lazy" Or is that too much in violation of your freedom? Seriously. Quit whining over your freedom to play. It's no excuse to why you want the system changed, just your own selfish desires are being scorned.
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    Last edited by Kimahri; 03-29-2011 at 09:47 PM.

  3. #3
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    Eldaena's Avatar
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    Quote Originally Posted by Kimahri View Post
    No. It is far more near to perfection than XIV's battle system, though. The stamina gauge is just another gimmick copied from other RPG's. If you don't believe me, go play Dragon Age 2 really quick. I would much rather my character attack by itself without me devoloping a callus from hitting the number one all day.

    I know. How about they implement an AA on/off feature. You can attack manually by turning it off, or AA if you're feeling quote/unquote "Lazy" Or is that too much in violation of your freedom? Seriously. Quit whining over your freedom to play. It's no excuse to why you want the system changed, just your own selfish desires are being scorned.
    The first thing I'd like to address is that didn't Dragon Age 2 come out after Final Fantasy XIV? That's a rather poor example if you're trying to name one of where SE would have taken the idea of a stamina gauge from. And a stamina gauge, your so called 'gimmick', is only something that some other Final Fantasy games before this one had already had in their combat. (Also, auto-attack has been in so many mmo games in particular, how can that not be thought of in the same sense as you're putting a stamina gauge?)

    Also, why are you telling me that I need to go play this game? Shouldn't my efforts be driven towards Final Fantasy XIV? I mean, you are talking in this forum to try to come to a solution on this and not simply fight with every person that has a different opinion than you, right? (Also, I can sense your dedication to this game while you're out playing other ones. It's good to be cultured, and it's good to let others know your opinions, but maybe you shouldn't try to endorse all other aspects of other games on this one, particularly when you are trying to condone one. Final Fantasy XIV does not equal <insert any other mmo ever.> It is not bad for a mmo to stand on it's own separate and different than other mmos before it.)

    Another point, if you are developing a callous from you combat techniques while playing the game then you are simply mashing because you want to rush. There isn't a need to button mash, but rather, you could just pay attention to what you're doing and your fingers would be intact. I've played this game since the collectors release and never have I had any problems with my fingers, nor had to button mash in any manner.

    I would like both parties of auto attack and non auto attack to be satisfied, however, even in my ideal world of both people being happy, I don't know how it would overall work for the game. How is that at all selfish? That I want people to be happy with how they do their combat without sacrificing the level of difficulty or the dedication of players now when they have to manually do everything? You know a person is there and aware now if they are fighting with you because everything they are doing they have to put in themselves.

    I said that Final Fantasy XI's combat was not perfect. That is not me saying that it was bad. It is indeed different though, and I think the comparisons between the two should probably end and people should move on from that. Change is not bad, and not every mmo needs auto-attack as a cure all for the other problems in the combat.

    From some of the points mentioned in the first post, all the options that auto attack would effect are simply a way to make what they already have in place work in a way that they wouldn't have to alter those things.

    Take battle regimen for example. It sounds really nice that with auto attack you would still be able to keep attacking while the regimen is already cued up. However, why did we ever have to wait for everyone to cue it up that way? Why can't I, as a mage, after cuing up for the stacked regimen, cure someone that may need it while waiting for the regimen? Even with auto attack I wouldn't be able to help people while we are waiting for the regimen to be released. You can't do anything that is fully beneficial after stacking for a regimen. Do you think a few auto attack swings at like 20 damage each against some NM while waiting for a regimen to be released is really going to help with the overall success of the fight? People can beat them now without auto attack and do it really well.

    My point is that why introduce a new feature that will only have a 'placebo' sort of effect on game-play? Why not fix battle regimens and the responsiveness of regular attacks?
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    Last edited by Eldaena; 03-30-2011 at 02:06 AM.

  4. #4
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    kukurumei's Avatar
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    Quote Originally Posted by Eldaena View Post
    The first thing I'd like to address is that didn't Dragon Age 2 come out after Final Fantasy XIV? That's a rather poor example if you're trying to name one of where SE would have taken the idea of a stamina gauge from. And a stamina gauge, your so called 'gimmick', is only something that some other Final Fantasy games before this one had already had in their combat. (Also, auto-attack has been in so many mmo games in particular, how can that not be thought of in the same sense as you're putting a stamina gauge?)

    Also, why are you telling me that I need to go play this game? Shouldn't my efforts be driven towards Final Fantasy XIV? I mean, you are talking in this forum to try to come to a solution on this and not simply fight with every person that has a different opinion than you, right? (Also, I can sense your dedication to this game while you're out playing other ones. It's good to be cultured, and it's good to let others know your opinions, but maybe you shouldn't try to endorse all other aspects of other games on this one, particularly when you are trying to condone one. Final Fantasy XIV does not equal <insert any other mmo ever.> It is not bad for a mmo to stand on it's own separate and different than other mmos before it.)
    The problem is the bastardized battle system is nothing but a mimic of FF11, such that the lack of auto attack and in its place a stamina bar is merely a gimmick of novelty rather then workable system.

    We are still in the auto-attack-use passive skills-gain tp-WS syndrome. We have not evolved one bit from that.

    Getting rid of auto attack is basically making the poor excuse of a FF11 battle, more poor instead of better. A true action triggering system wouldn't be on such a formula.

    The proposal of a auto attack is what helps because of
    1: The current system is essentially that
    2: We have a huge bag of tricks when it comes to auto-attack system due to how mature such systems are in MMO history
    3: We're in a time of crisis. It's no time to be daydreaming of Delusions of Grandeur.
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  5. #5
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    Quote Originally Posted by Eldaena View Post
    The first thing I'd like to address is that didn't Dragon Age 2 come out after Final Fantasy XIV?
    I'm sorry, but I already read a fault at which you complaining means nothing. Dragon Age 2 has the same stamina system as it's predecessor Dragon Age.(Dragon Age came out long before FFXIV.) Please stop talking. I don't like reading posts of complaints based off of minimal intellect.

    There isn't a need to button mash, but rather, you could just pay attention to what you're doing and your fingers would be intact. I've played this game since the collectors release and never have I had any problems with my fingers, nor had to button mash in any manner.
    I'm sorry. I was intending my statement of my finger devoloping a callus as a pun. Please do not take most things literally when getting upset. Also, maybe you should think outside the box. Why am I just mashing? Probably because it's boring and not engaging. Yeah....

    Take battle regimen for example. It sounds really nice that with auto attack you would still be able to keep attacking while the regimen is already cued up. However, why did we ever have to wait for everyone to cue it up that way? Why can't I, as a mage, after cuing up for the stacked regimen, cure someone that may need it while waiting for the regimen? Even with auto attack I wouldn't be able to help people while we are waiting for the regimen to be released. You can't do anything that is fully beneficial after stacking for a regimen. Do you think a few auto attack swings at like 20 damage each against some NM while waiting for a regimen to be released is really going to help with the overall success of the fight? People can beat them now without auto attack and do it really well.
    Well there was another thread regarding the BR system. A lot of people didn't like it. Locking you out from performing simple duties? Blah. A lot of posts regarding this listed that auto-attack isn't the only thing that'll help the BR system. Go read those threads, or is that going to be a scornful remark towards you? Maybe you'll see more examples listed.
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    Last edited by Kimahri; 03-30-2011 at 08:27 AM.

  6. #6
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    Quote Originally Posted by Kimahri View Post
    I'm sorry, but I already read a fault at which you complaining means nothing. Dragon Age 2 has the same stamina system as it's predecessor Dragon Age.(Dragon Age came out long before FFXIV.) Please stop talking. I don't like reading posts of complaints based off of minimal intellect.



    I'm sorry. I was intending my statement of my finger devoloping a callus as a pun. Please do not take most things literally when getting upset. Also, maybe you should think outside the box. Why am I just mashing? Probably because it's boring and not engaging. Yeah....



    Well there was another thread regarding the BR system. A lot of people didn't like it. Locking you out from performing simple duties? Blah. A lot of posts regarding this listed that auto-attack isn't the only thing that'll help the BR system. Go read those threads, or is that going to be a scornful remark towards you? Maybe you'll see more examples listed.
    You have made scornful remarks at everyone that is Anti-auto attack, anti-job/subjob, and pro-BR. "That person isnt voting for auto attack! lets tell em to shut up and go sit in a corner."
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  7. #7
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    Quote Originally Posted by Reika View Post
    You have made scornful remarks at everyone that is Anti-auto attack, anti-job/subjob, and pro-BR. "That person isnt voting for auto attack! lets tell em to shut up and go sit in a corner."
    have you not done the same to everyone who is pro AA as well? Being a little hypocritical aren't we?

    Provide constructive feedback for a change. You seem to be dead set on people having to "think and be tactical" during combat in FFXIV why not lead by example and do the same with your posts?
    So i'll ask you once again:

    What is the use of the default #1 attack? To do dmg and to gain TP. It serves no other purpose, none what so ever.
    Your other TP building attacks that you gain have effects attached to them such as bind or AOE or evasion boost ect ect. THese attacks make these selectable stamina reducing attacks. Thus I propose that it becomes toggable for auto attack. Everything else stays the same.

    But as far as the #1 attack is concerned it is more of a hinderance than a blessing.
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  8. #8
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    Quote Originally Posted by ChiefCurrahee View Post
    have you not done the same to everyone who is pro AA as well? Being a little hypocritical aren't we?

    Provide constructive feedback for a change. You seem to be dead set on people having to "think and be tactical" during combat in FFXIV why not lead by example and do the same with your posts?
    So i'll ask you once again:

    What is the use of the default #1 attack? To do dmg and to gain TP. It serves no other purpose, none what so ever.
    Your other TP building attacks that you gain have effects attached to them such as bind or AOE or evasion boost ect ect. THese attacks make these selectable stamina reducing attacks. Thus I propose that it becomes toggable for auto attack. Everything else stays the same.

    But as far as the #1 attack is concerned it is more of a hinderance than a blessing.
    Read above.
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