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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    (2)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jinko View Post
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    No no no no no no no no no no no no no no no no. Solo based questing to the level cap is so boring and completely ruins games/communities. It makes it feel like you're playing a single player game util the level cap, and makes anything below the level cap completely pointless. It also makes leveling a 2nd, 3rd, etc time the most boring thing you'll ever do in your entire life.

    BOO to quest based leveling.
    (4)

  3. #3
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shiyo View Post
    No no no no no no no no no no no no no no no no. Solo based questing to the level cap is so boring and completely ruins games/communities. It makes it feel like you're playing a single player game util the level cap, and makes anything below the level cap completely pointless. It also makes leveling a 2nd, 3rd, etc time the most boring thing you'll ever do in your entire life.

    BOO to quest based leveling.
    How does giving us another option to level ruin our community? I would much prefer something that felt immersive, instead of tedious.

    We already have a way to level solo, through leves. And they aren't going away.

    Being so vehemently opposed to options is silly. I'm not irrationally saying, "OMG they're giving us dungeons, don't force us to party!!!!" Because nobody is forcing me. Just like nobody is forcing you to solo. Or to quest.

    Why can't questing, dungeons, leves and grinding all co-exist as ways to gain SP and level?

  4. #4
    Player
    Rizon's Avatar
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    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Jinko View Post
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    (1)

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rizon View Post
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    I'm not sure what that has to do with my previous post, side quest content would and is currently directed towards solo play anyway, so what is the difference between a quest and a guildleve assuming you kill monsters, gain loot/money and sp from both.

    The difference is that SE can be lazy, I would go as far as to say that FF14 has the least amount of content any MMO in history has launched with, even games like Vanguard had 1000's of quest at launch.
    (0)
    Last edited by Jinko; 04-18-2011 at 04:33 AM.