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  1. #1
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70

    Levequests... what's your opinion?

    What do you guys think about the leavequests system? Like it or hate it?

    If you were in charge, how would you change it? To me, i don't see any difference between them and regular quests besides the fact that you can chose the difficulty. It reminds me of daily quests in WOW, except that well they are not daily.

    I hate that you can only do 8 every 36 hours and even more that they are always the same.

    They are a big part of FFXIV. They are one of the main features of the game and i think they should be more important/unique/fun... They need to be a bit more complex.

    What do you think?
    (9)

  2. #2
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    816
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    There needs to be a higher amount available at a time. The time in order to get new leves needs to be cut in half. Hand, Land, and Magic/War leves need to have their own separate amounts and cooldowns. This is mostly to the benefit of people who like to solo play and don't have much free time, or an awkward schedule.
    (0)

  3. #3
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    this: http://forum.square-enix.com/ffxiv/t...ildleve-System
    I think this is an excellent idea, I wish I thought of it.

    I do enjoy leves, but changes need to be made, as well as other things need to be introduced into the game world, when you run out, the the feeling that there isn't anything to do is killer, hopefully we'll see lots of fun things to do in the coming months.
    (0)
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  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    20
    While I am also looking forward to a variety of new things to do in game, I think there is quite a bit that can still be done with the levequest system. The Faction NM quest lines are interesting and they require getting a small group together for. Once the battle system is changed it would be nice to see the current leves adjusted across the board in order to make the difficulty match the star rating.

    More party sized guildleves would always be welcome.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1
    I completely agree with the Levequest limitations. I ran into that problem about 30 minutes ago. I could do no more leves and had to get back into Gridania's Main Quest which may or may not be lame and annoying at times. Though I do like the moogles! Anyways, I really hope they resolve this asap! I do totally love the game, and can't wait to see the new things to come.
    (0)

  6. #6
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    (I posted another topic on this subject here: http://forum.square-enix.com/ffxiv/t...-wrong-with-it. ...if you care to read it.)

    I know some people dislike the GuildLeves but the problem is how they have been implemented. The system is actually genius..this is why...and how it could work. The Leve system can be tailored to different play styles...solo, small party and Large Party. The problem now is that the Leves are all the same whether you solo or party. It was a bad idea to change the Leve difficulty based on party size. It would be better to have seperate Leves for Solo, Light Party and Full Party with seperate story arcs and CutScenes.

    The Solo/Casual player can grind solo leves (from the Guild) to his/her hearts content with a cool story arc (somewhat different for each Class) that is unique to the Solo experience. He/She can also level all the way to cap without ever having partied if they so choose. Hopefully it was so much fun they want to do it again as another Class and get a different experience. Everyone would do these LeveQuests rank 1-10.

    AT Rank 10 you can choose to do Light Party Leves (2-4 players) These would be available in all Cities, esp Guilds, are harder and have cutscenes featuring all 2-4 party members (Smile..pose for ScreenShot). Hopefully it was so much fun that just doing them again with different people, as well as different Classes feels new.

    At Rank 20 you can choose to join Full Party Leves. These would mostly be available (or send you) deep into BeastMen territories, Dungeons, Defense Posts, etc., are very hard and require teamwork to win. The rewards are higher tho and encourage replay for the Drops (Gear/Weapons/synth items, etc.) The CutScene Reward is a nice KillShot video of the member that had the Killing Blow/Spell/DOT. Hopefully it was so much fun that these Leves can be endlessly replayed as different Classes and different PT's (and to get that coveted KillShot of Ifrit).

    Imagine all the players gathered at the various Guilds signing up for Leves. LS mates signing up for Full Party Leves, maybe they need 1 more person, "Hello, are you interested?", one of the Casual Players signing up for Solo Leves decides to give it a shot...hey, new friend and LS member made (or banned).
    2 groups of 3 friends doing Light Leves combine to do a Full. A Full Party loses members, no replacements? scale down to Light Leves and/or Solo...which brings me to another suggestion...

    Increase the number of Leves you can sign up for, (combination up to 16 with ability to cancel/trade) but keep the Limit per day you can commence (but up it to 10?) You can do whatever you want depending on availability of players.

    I think the GuildLeve's just need to be tweaked to create an enjoyable experience for every type of player. Maybe some of this is what the Grand Companies are going to encompass and if so maybe the GuildLeves can stay the way they are.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    (2)

  8. #8
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jinko View Post
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    No no no no no no no no no no no no no no no no. Solo based questing to the level cap is so boring and completely ruins games/communities. It makes it feel like you're playing a single player game util the level cap, and makes anything below the level cap completely pointless. It also makes leveling a 2nd, 3rd, etc time the most boring thing you'll ever do in your entire life.

    BOO to quest based leveling.
    (4)

  9. #9
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shiyo View Post
    No no no no no no no no no no no no no no no no. Solo based questing to the level cap is so boring and completely ruins games/communities. It makes it feel like you're playing a single player game util the level cap, and makes anything below the level cap completely pointless. It also makes leveling a 2nd, 3rd, etc time the most boring thing you'll ever do in your entire life.

    BOO to quest based leveling.
    How does giving us another option to level ruin our community? I would much prefer something that felt immersive, instead of tedious.

    We already have a way to level solo, through leves. And they aren't going away.

    Being so vehemently opposed to options is silly. I'm not irrationally saying, "OMG they're giving us dungeons, don't force us to party!!!!" Because nobody is forcing me. Just like nobody is forcing you to solo. Or to quest.

    Why can't questing, dungeons, leves and grinding all co-exist as ways to gain SP and level?

  10. #10
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Jinko View Post
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    (1)

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