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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    - The system needs expanding, but the core is for the most part sufficient and functional.

    - The leve rewards aren't balanced and leve-linking is too powerful so that needs to be addressed.

    That said, it does what it should. There's lots of ways they can improve it and they probably will do just that after everything else (you voted it last, they listen). Making it random like Nyzul Isle rather than static it is now, implementing more objectives, mobs and even NM's, beneficial and detrimental effects (ala Nyzul) ladder-type system (climb the ranks of the three factions, or floors like Nyzul), campaign style system (performance is ranked and affects the surrounding fauna of the cities, etc.), the rewards for efficiency should be increased (the better you perform the better you are rewarded for it), random events and happenings during the leves (NPC's or mobs, nothing fancy but to spice things up a bit) and so on and so on.

    It's the template and the possibilities are endless. They can really make something excellent out of it, and no "rehauls" or "scrapping" are needed.
    (0)

  2. #12
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I like levequests, I dont like chasing down a pair of dodos that eventually call on a pair of nannygoats for help.
    (2)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Betelgeuzah View Post
    - The system needs expanding, but the core is for the most part sufficient and functional.

    - The leve rewards aren't balanced and leve-linking is too powerful so that needs to be addressed.

    That said, it does what it should. There's lots of ways they can improve it and they probably will do just that after everything else (you voted it last, they listen). Making it random like Nyzul Isle rather than static it is now, implementing more objectives, mobs and even NM's, beneficial and detrimental effects (ala Nyzul) ladder-type system (climb the ranks of the three factions, or floors like Nyzul), campaign style system (performance is ranked and affects the surrounding fauna of the cities, etc.), the rewards for efficiency should be increased (the better you perform the better you are rewarded for it), random events and happenings during the leves (NPC's or mobs, nothing fancy but to spice things up a bit) and so on and so on.

    It's the template and the possibilities are endless. They can really make something excellent out of it, and no "rehauls" or "scrapping" are needed.
    Leve-linking isnt really all that powerful. when you link a leve, monsters dont give 100% more sp, they give 60% more, each link. Dunesfolk with no links would give 240sp per mongrel, with 3 links it gives 610 sp per mongrel. Its just for saving time and using less aspect points should you chose to. If you did them all seperately you would get 960sp killing a mongrel 4 times as opposed to 610 for linking and killing them once. (these numbers are without aspect.)
    (0)
    Last edited by Reika; 04-14-2011 at 11:47 PM.

  4. #14
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    (I posted another topic on this subject here: http://forum.square-enix.com/ffxiv/t...-wrong-with-it. ...if you care to read it.)

    I know some people dislike the GuildLeves but the problem is how they have been implemented. The system is actually genius..this is why...and how it could work. The Leve system can be tailored to different play styles...solo, small party and Large Party. The problem now is that the Leves are all the same whether you solo or party. It was a bad idea to change the Leve difficulty based on party size. It would be better to have seperate Leves for Solo, Light Party and Full Party with seperate story arcs and CutScenes.

    The Solo/Casual player can grind solo leves (from the Guild) to his/her hearts content with a cool story arc (somewhat different for each Class) that is unique to the Solo experience. He/She can also level all the way to cap without ever having partied if they so choose. Hopefully it was so much fun they want to do it again as another Class and get a different experience. Everyone would do these LeveQuests rank 1-10.

    AT Rank 10 you can choose to do Light Party Leves (2-4 players) These would be available in all Cities, esp Guilds, are harder and have cutscenes featuring all 2-4 party members (Smile..pose for ScreenShot). Hopefully it was so much fun that just doing them again with different people, as well as different Classes feels new.

    At Rank 20 you can choose to join Full Party Leves. These would mostly be available (or send you) deep into BeastMen territories, Dungeons, Defense Posts, etc., are very hard and require teamwork to win. The rewards are higher tho and encourage replay for the Drops (Gear/Weapons/synth items, etc.) The CutScene Reward is a nice KillShot video of the member that had the Killing Blow/Spell/DOT. Hopefully it was so much fun that these Leves can be endlessly replayed as different Classes and different PT's (and to get that coveted KillShot of Ifrit).

    Imagine all the players gathered at the various Guilds signing up for Leves. LS mates signing up for Full Party Leves, maybe they need 1 more person, "Hello, are you interested?", one of the Casual Players signing up for Solo Leves decides to give it a shot...hey, new friend and LS member made (or banned).
    2 groups of 3 friends doing Light Leves combine to do a Full. A Full Party loses members, no replacements? scale down to Light Leves and/or Solo...which brings me to another suggestion...

    Increase the number of Leves you can sign up for, (combination up to 16 with ability to cancel/trade) but keep the Limit per day you can commence (but up it to 10?) You can do whatever you want depending on availability of players.

    I think the GuildLeve's just need to be tweaked to create an enjoyable experience for every type of player. Maybe some of this is what the Grand Companies are going to encompass and if so maybe the GuildLeves can stay the way they are.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  5. #15
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Reika View Post
    Leve-linking isnt really all that powerful. when you link a leve, monsters dont give 100% more sp, they give 60% more, each link. Dunesfolk with no links would give 240sp per mongrel, with 3 links it gives 610 sp per mongrel. Its just for saving time and using less aspect points should you chose to. If you did them all seperately you would get 960sp killing a mongrel 4 times as opposed to 610 for linking and killing them once. (these numbers are without aspect.)
    Yeah, but it's that you can leve-link, then go grind on normal mobs and you'll still be ahead on SP overall as opposed to leve-sharing for a lot longer. That's an issue, but I know how you describe it is how it's supposed to work.
    (0)

  6. #16
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Jinko View Post
    I suggest keeping crafting and faction leves but get rid of battle leves and replace them with side quests completely.

    It's a lot more work for the development team, but right now there is a huge lack of anything to do and a feeling of repetitiveness when doing battle leves.

    Not only should side quest be the main way to gain battle experience but they should also act as way to encourage players to explore more.

    If we look at the majority of current (and upcomming for that matter) MMO's they all provide quest based gameplay, I don't know why FFXIV should be any different, sure some people will argue that being different is FFXIV's strength and that it sets it apart and yea it clearly does but so far it doesn't seem to be paying off.
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    (1)

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    There is a trade off tho. While guildleves offer more SP than a field monster can, they tend to not drop as much loot as the field monster. I have experienced much higher drop rates of crystals, shards, and other mats off of field monsters. Guildleves are for sp, Field monsters are for materials, and some sp on the side. Thats how I see it anyways.
    (0)

  8. #18
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Demacia View Post
    Hate it. They're boring and feel really empty.
    I agree and the ALL feel the same. If they took out the entire leve system they'd be forced to make some real content with variety. Why must they all be repeatable? I feel like completing a leve helps me to accomplish absolutely nothing!
    (2)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rizon View Post
    Who says we cannot have both? I am NA and my main playing time for XIV is during the daytime and there naot too many Groups that I can join therefore I am primarily a solo player and depend on Battlequests to help me gain Exp. For players such as myself these are ideal would just like a bigger variaity of them. This shuold not hinder the developement of quests that are suited to party size groups. In fact it appears that some will be implemented with todays patch. So until such time as the game advances to the point where more players from all reagons are playing all hours please maintain both types
    I'm not sure what that has to do with my previous post, side quest content would and is currently directed towards solo play anyway, so what is the difference between a quest and a guildleve assuming you kill monsters, gain loot/money and sp from both.

    The difference is that SE can be lazy, I would go as far as to say that FF14 has the least amount of content any MMO in history has launched with, even games like Vanguard had 1000's of quest at launch.
    (0)
    Last edited by Jinko; 04-18-2011 at 04:33 AM.

  10. #20
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I love guildleves. The problem is that there are not enough of them. Once you do the same one 10 times, it's kind of not special anymore. They definitely could use some fresh ideas to give them more life.

    I wouldn't want to see the game go to sidequest only. Not only because I love guildleves, but because we need more content, not less. Also, I love questing, but doing this would make it too similiar to other mmos. I'm looking for something different.

    Besides, they would have to scrap the entire opening movie.
    (1)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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