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  1. #381
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by CerusSerenade View Post
    And there it is.

    Congratulations folks, the troll got their topic to 38 before outing themselves.

    NOW we're done here.
    You never answered my question about why it's wrong to ask about stats in a conversation about stats. Oh well.

    I made a substantive topic with what I felt were good points and gave honest replies. The fact that you couldn't handle the lightest of banter doesn't make someone a troll. You might not be the best advocate for what is "toxic" if a fursuit joke is all it took, just saying.
    (3)
    Last edited by Klytania; 05-18-2022 at 06:52 AM.

  2. #382
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Klytania View Post
    "That's impossible"
    >implements feature
    "This will be difficult don't expect it"
    >implements feature
    Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical. Yoshi-P feels that games should be sociable and enjoyable. A portion of the community wants to treat their game like a job with efficiency goals, performance bonuses, layoffs, and the elimination of underperformers through attrition. That only makes sense in an environment where the goal is to maximize productivity. It makes no sense in a pay-to-play subscription-based game. I'm sad that this has to be repeated so frequently in this day and age. Content is designed to be easy because succeeding at it is fun for most players. The masochists who think that content is only fun when you had to spend weeks beating your head against a single boss before finally being able to beat it are in the minority. Basically, bosses are going to remain easy for the same reason that buying a losing lottery ticket at the gold saucer is still paying out at 5-1. Players like to win, and since SE wants them to continue playing, they give the players what they want.
    (0)

  3. #383
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ronduwil View Post
    Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical. Yoshi-P feels that games should be sociable and enjoyable. A portion of the community wants to treat their game like a job with efficiency goals, performance bonuses, layoffs, and the elimination of underperformers through attrition. That only makes sense in an environment where the goal is to maximize productivity. It makes no sense in a pay-to-play subscription-based game. I'm sad that this has to be repeated so frequently in this day and age. Content is designed to be easy because succeeding at it is fun for most players. The masochists who think that content is only fun when you had to spend weeks beating your head against a single boss before finally being able to beat it are in the minority. Basically, bosses are going to remain easy for the same reason that buying a losing lottery ticket at the gold saucer is still paying out at 5-1. Players like to win, and since SE wants them to continue playing, they give the players what they want.
    Fun is subjective.
    What's not fun for you, could be fun for others. People have different interests in games, surprise.
    (3)

  4. #384
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Klytania View Post
    An officially supported damage meter should be added, there is no good argument against this.
    The producer of the game says "no". That is all the argument that is required. You want a damage meter officially supported? Purchase Square Enix, fire the current producer and make the change. I'll wait ...
    (6)

  5. #385
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ronduwil View Post
    Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical...
    Like with the UI functions that he wants to update, because the community has been asking for them and he believes that there's a place for them.

    Players like to win, and since SE wants them to continue playing, they give the players what they want.
    And adding in a sort of damage meter "with caveats" could be another optional implement to achieve that. It's not as if the ability to report someone for harassment would go away because of the inclusion of a new feature (unless spaghetti code, but then how could anyone account for that other than the devs). Would people have to deal with individuals filtering other players out in the PF? Yes, but they already have to deal with that now, so that wouldn't change.

    Quote Originally Posted by DPZ2 View Post
    The producer of the game says "no". That is all the argument that is required.
    YoshiP says a lot of things, first of all. There are many examples where the things he has said has turned out to be untrue, or something in development changes.
    Secondly, YoshiP can also change his mind about things, given enough support and a reasonable way to achieve said things. It certainly doesn't require the purchase of an entire company to consider something, but I invite you to wait anyway. I'm sure there's a corner, somewhere, where you can do the Superiority Shuffle by yourself while people have conversations here.
    (8)
    Last edited by MintnHoney; 05-18-2022 at 07:06 AM.

  6. #386
    Player
    Klytania's Avatar
    Join Date
    May 2022
    Posts
    134
    Character
    Klytania Moanmoore
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    The producer of the game says "no". That is all the argument that is required. You want a damage meter officially supported? Purchase Square Enix, fire the current producer and make the change. I'll wait ...
    I would direct you to the image in the OP. You're even a catboy which is perfect

    It's really concerning how many people are really just existing with this robotic non-thought approach to everything.
    (3)
    Last edited by Klytania; 05-18-2022 at 07:06 AM.

  7. #387
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ronduwil View Post
    Ilevel gating is not gatekeeping. Just like ilevel syncing, its purpose is to ensure that you are equipped to tackle the content at the intended difficulty. It's also an obstacle that's easily overcome in a matter of seconds with a trip to the market board. I have yet to see an ilevel requirement in the game that even required me to do as much as that. A bare minimum baseline for gear is very different from excluding you because you either haven't practiced enough with your current class or you're coming back from an extended break. Most players enjoy learning to play their class better through trial and error in group content. That's impossible to do when hardcore players who delusionally fancy themselves midcore players are complaining non-stop that someone queued for group content with them before having spent hours perusing discord, downloading addons, and/or beating on target dummies until their rotation became muscle memory. Just today I saw a toxic thread posted by someone complaining at a black mage in a level 30 dungeon was using an inefficient rotation. I'm willing to bet that if they weren't using ACT they wouldn't even know that. Yoshi-P is absolutely correct when he says that DPS meters are the root of in-game bullying.
    Ilvl gating is absolutely gatekeeping and you wont be able to circumvent it with the market board when it comes up. If I set the ilvl to the bis level of the current savage gear you simply can not enter if you havent cleared that tier. I know because I've used it myself many times. By time you have the stuff together through alliance raids, my PF is long gone.

    I can guarantee you that someone paying attention to a lvl 30 black mage does absolutely not need ACT to see a fcked up rotation. You literally just need to read the cast bars at that point.

    I'm going to quote myself here because I already talked about that in here:

    Quote Originally Posted by Saraide View Post
    Walk me through the logistics of it, are you going to set individual numbers for every single job? While job balance is definitely a strength of this game, it's not perfect either. Remember that the damage numbers ACT shows when active is not entirely reflective of your contribution because of group buffs (both from you and from others). DPS also depends on the specific encounter down to the kill time.
    Do you want to account for all that in your PF description and make an essay out of it? No, you wont. You'll just set an ilvl gate, kick people who are not up to your expectations and be done with it. Exactly like you can do now.
    Thi put it well:

    Quote Originally Posted by Thi View Post
    The raw numbers are just going to create a new "Skip soar or disband" but it is now "group DPS above x or disband."
    I appreciate it when people make fools of themselves publicly because that cuts the finding out part super short.
    (4)

  8. #388
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Klytania View Post
    I would direct you to the image in the OP. You're even a catboy which is perfect

    It's really concerning how many people are really just existing with this robotic non-thought approach to everything.
    What's more concerning is your flippant use of pseudo-racial, pseudo-sexual slurs when dismissing players with whom you disagree.
    (4)

  9. #389
    Player

    Join Date
    May 2022
    Posts
    172
    No because of two reasons.

    The main reason is that DPS meters are good at comparing live performance, you beat others? you are doing good (relatively to others), you havent? (you are doing bad or mistakes happened), if most people private you can no longer get joy out of this.

    And also the fact that the current system is great because anyone who gets out of line can easily get reported for breaking the tos
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  10. #390
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    And also the fact that the current system is great because anyone who gets out of line can easily get reported for breaking the tos
    Harassment on any level is against the TOS and can be reported. The current system would remain exactly the same even if they implemented an optional feature.
    (4)

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