Page 38 of 52 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast
Results 371 to 380 of 659

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rolder50 View Post
    Fun fact, you can do this with FF14 parsers as well, you just have to upload the log to a website and it can chart all this out.
    Aye, I just like Detail's convenience for being able to do that in-game, no upload necessary. (Though, one would still need the upload for, say, running a 2D replay of the fight, as offered on Warcraftlogs, or for running their quick analyses, so it's still plenty worth uploading from time to time there.)
    (1)

  2. #2
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SieyaM View Post
    DPS meters alone do not improve player performance, since they do nothing to explain why a player may not be performing well. All they do is simply show damage output, it would be up to the other players, or in game tutorials, to help players improve and given the history of this community I really doubt that would happen.
    This is why I don't care so much for an in game meter UNLESS they modified the combat log so you could upload it to FFlogs instead of the logs created via ACT.
    (0)

  3. #3
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    390
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    Only way it would work is if they had a very very strict rule about how you talk to others about parses. Along with of course, private parse only. I think basically no matter what, as long as they make it an immediate ban for bringing up someones parse numbers that it's fine since thats how it works right now anyway and it keeps people civil.

    I'd like to repeat that actually. That's what keeps people civil.
    A lot of people already use parsing things. but they're terrified of opening their mouths because they dont want a ban. And thats exactly how it should always stay. They could simply add them in but keep that level of strictness up and it'd be perfect. I say this with like 10+ years of mmos behind me. Parsing in itself isnt actually awful, its 1000% all in how people treat each other over it. If you let that run rampant, yes, it seriously changes and warps people into nasty little freaks and the games enjoyability plummets hard and fast driving many out because who wants to bother when EVERY run of EVERYTHING is about 'fast parse runs only'. Go on, ask blade and soul. Anyone pretending otherwise is just naive/inexperienced with mmos-or even worse, they were one of the ones doing it and see nothing wrong with it. Its just that behavior that needs to be controlled. So as long as they forever keep those types muzzled in fear of losing their accounts then yah maybe someday it could be possible.
    (0)

  4. #4
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Originally Posted by EagleDynamics View Post
    theres no way you would quit. im calling that bluff right now.


    Quote Originally Posted by Klytania View Post
    Nah. You're too invested in it.
    LMAO

    I saw this back on the WOW forums as well

    "They wont quit its all a bluff"

    A few weeks later...

    "...Hey, where is everyone?"

    WOW has had millions of players over the years......and yet....

    Where are they now?
    (2)

  5. #5
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Yeah, that was it. It was the dirty smelly elitist parsers who took WOW down. It wasn't Blizzard's awful office environment. Or their exploitative tedious game design. Or lackluster story. Or borrowed power systems. Or tone-deaf executives.

    It was the parsing.

    Toxic casuals are the worst part of FFXIV's community, and they prove it with their proud ignorance and Puritanical hatred of information every day.
    (8)

  6. #6
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Yeah, that was it. It was the dirty smelly elitist parsers who took WOW down. It wasn't Blizzard's awful office environment. Or their exploitative tedious game design. Or lackluster story. Or borrowed power systems. Or tone-deaf executives.

    It was the parsing.
    ..which, over time, fostered a growing, hyper competitive, abusive, toxic and hostile atmosphere, combined with a lackluster and apathetic moderation team more prone to blaming those being abused, rather than taking any action to curtail said behaviour.

    Player reports went unanswered or ignored, and instead of actually doing anything to deal with the situation, the ingame mods chose to sit there and allow it to continue in this fashion.

    WOW's biggest drawback is its intense and continuing player churn. The fact that Blizzard allows, even ENCOURAGES dps shaming using said parser is why that game is now looking at a massive shortage of new players. Their retention rate is abysmal..sorry, make that non existent.

    "But they dont encourage it". By their silence and inaction? Yes..yes they do.

    New player experiences share one common theme..the continued, rampant and utterly vile abuse ENABLED by widespread use of parsers to "name and shame" ( read that as publically humiliate ) being a prime factor as to why they left the game and never returned.

    Whats left of WOW now is the hardcore fanboy base, whose mantra is "people never quit WOW they always come back eventually"...denying the inescapable fact that their entire gaming culture has succeeded in driving away the very people they rely on to keep the game viable.

    Deny it, handwave it away all you like Semirhage, to me makes no never mind. Blizzard could have nipped this in the bud a long time ago...one thing is absolutely true today. WOW may have many things to its name..but one fact remains: their community has earned itself a reputation, as one of the most toxic, abusive, vile, newbie hostile in the current gaming world.

    DPS meters have very little benefit, and in retrospect to its history elsewhere, have a proven track record to not only bringing out the worst in people, but gives them a "license" to behave in a manner, when not protected by internet anonymity, they would never DARE to exhibit publically.

    We would do well not to repeat their mistakes , their utter, inescapable, unforgiveable incompetence.
    (3)
    Last edited by VelKallor; 05-19-2022 at 01:48 PM.

  7. #7
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VelKallor View Post
    ..which, over time, fostered a growing, hyper competitive, abusive, toxic and hostile atmosphere, combined with a lackluster and apathetic moderation team more prone to blaming those being abused, rather than taking any action to curtail said behaviour.

    Player reports went unanswered or ignored, and instead of actually doing anything to deal with the situation, the ingame mods chose to sit there and allow it to continue in this fashion.

    WOW's biggest drawback is its intense and continuing player churn. The fact that Blizzard allows, even ENCOURAGES dps shaming using said parser is why that game is now looking at a massive shortage of new players. Their retention rate is abysmal..sorry, make that non existent.

    "But they dont encourage it". By their silence and inaction? Yes..yes they do.

    New player experiences share one common theme..the continued, rampant and utterly vile abuse ENABLED by widespread use of parsers to "name and shame" ( read that as publically humiliate ) being a prime factor as to why they left the game and never returned.

    Whats left of WOW now is the hardcore fanboy base, whose mantra is "people never quit WOW they always come back eventually"...denying the inescapable fact that their entire gaming culture has succeeded in driving away the very people they rely on to keep the game viable.

    Deny it, handwave it away all you like Semirhage, to me makes no never mind. Blizzard could have nipped this in the bud a long time ago...one thing is absolutely true today. WOW may have many things to its name..but one fact remains: their community has earned itself a reputation, as one of the most toxic, abusive, vile, newbie hostile in the current gaming world.

    DPS meters have very little benefit, and in retrospect to its history elsewhere, have a proven track record to not only bringing out the worst in people, but gives them a "license" to behave in a manner, when not protected by internet anonymity, they would never DARE to exhibit publically.

    We would do well not to repeat their mistakes , their utter, inescapable, unforgiveable incompetence.
    That's not it, meters have been since Vanilla and the game continued to grow all the way into Wrath. If anything, the game is losing people due to game design and the dumb ideas that come from the lead designers. The players that don't care for proper optimization or parses on Warcraft logs have left the game because its turned into a second job with needless restriction and hampster wheel gameplay, not the ability to track DPS.

    SE makes the game with DPS checks in mind for certain content, which means that it requires you to optimize to some degree which could be toxic if you ask somebody to improve their play because they are literally the reason they cannot clear the fight. Does that not foster a negative environment then? Or negative interactions since your recourse then is to simply disband the group which cultivates a culture of run at the first sign of trouble. By your logic they should get rid of savage, extreme trials, and ultimate right?
    (2)
    Last edited by Yeastyloins; 05-19-2022 at 01:58 PM.

  8. #8
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    That's not it, meters have been since Vanilla and the game continued to grow all the way into Wrath.
    Meters were not common for the majority of players until Wrath, Hells unless you were raiding, there was no reason to add many of the addons that are considered essential to raiding, and frankly most peoples computers up until they upped the system requirements for the 1st time in MoP couldn't handle more than 1 addon. I remember being happy I could run the Full DBM at all times, when many people had to pick and choose what consent DBM covered, because they couldn't run more than a handful of Dungeons and Raids at the same time. Remember Addons sit in the Active memory of your computer, and the old min requirements barely could handle just WOW and a few required Systems.

    https://www.kotaku.com.au/2014/09/wo...t-in-10-years/


    Blizzard was hesitant to update the Requirements with WOD, but as they had to upgrade the Graphics they had to up the min requirements. Even now, the current min still can't handle a lot of addons.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gothicshark View Post
    Meters were not common for the majority of players until Wrath, Hells unless you were raiding, there was no reason to add many of the addons that are considered essential to raiding, and frankly most peoples computers up until they upped the system requirements for the 1st time in MoP couldn't handle more than 1 addon.
    I could handle some 9-12 addons simultaneously on a potato of a computer that barely managed such high spec games as... Call of Duty II, Halo, and Warcraft III. Most parties usually had at least someone you could ask for your numbers if you were curious about them, even if not every player bothered with a parser. Vanilla/TBC parsers (I think it was pretty much just Recount back then; no Skada and 10 years before any Details) were a fair bit less efficient for their core job than current ones, but their costs were still pretty mild since they pretty much only had those initial/core functions, none of the auto-graphing or comparison chart features of a modern WoW parser.
    (0)

  10. #10
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by VelKallor View Post
    snip
    Nah, I disagree with this. Many players quit wow because the quality of the game's story and gameplay took a huge dive. Honestly, your bringing up parsing being the reason for the downfall of wow is the first time I've ever heard that.
    (2)

Page 38 of 52 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast