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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    This is what happen when you had too much people qq about how hard and random stormblood ast to manage(which made it very appealing to play)
    People mainly complained about how the utility was combined with the dps, so you'd have to sacrifice your group buffs and gimp your parties damage output to enjoy it. All they had to do was make the RNG fun and not a detriment, keep the utility cards but put them separate, polish it up and they'd be in the right direction.

    Player feedback didn't ruin AST. Let's not kid ourselves, we don't make the game and the developers rarely listen to healer feedback. The fact that the devs are just bad at healer design and don't really care if they're fun to play is what ruined AST.
    (8)

  2. #2
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Liam_Harper View Post
    People mainly complained about how the utility was combined with the dps, so you'd have to sacrifice your group buffs and gimp your parties damage output to enjoy it. All they had to do was make the RNG fun and not a detriment, keep the utility cards but put them separate, polish it up and they'd be in the right direction.

    Player feedback didn't ruin AST. Let's not kid ourselves, we don't make the game and the developers rarely listen to healer feedback. The fact that the devs are just bad at healer design and don't really care if they're fun to play is what ruined AST.
    No they listen to DPS feedback and they all said they didn't like AST cards because they weren't getting enough balance cards to pad their logs with. The reason AST fished for balance so often was because it would give the DPS players they were feeding cards to better logs to post, it was never impossible to clear a run without them nor was it significantly easier to clear with a bunch of balance draws.
    (3)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SieyaM View Post
    No they listen to DPS feedback and they all said they didn't like AST cards because they weren't getting enough balance cards to pad their logs with. The reason AST fished for balance so often was because it would give the DPS players they were feeding cards to better logs to post, it was never impossible to clear a run without them nor was it significantly easier to clear with a bunch of balance draws.
    As mentioned, fflogs runs on rdps now so cards have zero impact on a dps players log.

    Also you seriously don't believe that the developers, who have a strong anti-parser policy, designed their class entirely to please a small handful of parsers? Like, seriously?
    AST fished for Balance so often because Balance is always useful and in team based content a good player always wants to be useful to their team. I don't get why this concept is so hard to understand. High end players want to play to the best of their ability, that's what they find fun. They also love flavor and utility, but don't want that to come at the sacrifice of being as useful to the team as possible.

    It shouldn't be a choice between flavor or being optimal. It should have been both available separately.
    (12)