I think it should, I love Malefic reducing the cool-down of double cast by 7.5 seconds how it is in PvP, it would greatly help out in Dungeons and Solo content, I personally think just in raids they need to create more ongoing consistent damage to the players so you need to then think, “do I squeeze an extra Malefic or a Benefic II” the option should be available. And not to mention help out overall with our dps considering AST is bottom of the healers in that department.
Also I’d also like to say, how many people really do cast Synastry end game or in dungeons?, I feel like it’s honestly not even needed with the array of abilities we have already at our disposal perhaps that skill should just be flat out removed and switched for double cast?. Like I literally just cast it for the sake of casting it cause it’s on my hotbar.
While I havnt played the old AST, I honestly wish I had, I’ve read AST use to be able to switch from Regen to Shield healing, I’d love to get that back, it would really make AST have a uniqueness being able to mesh with any co-healer, you got a SGE healing switch to regen, got a WHM go shields. From Google I’ve read it’s Nocturnal Sect/Diurnal Sect, they can just make it one button that switch’s to the other option that you have to cast before combat. I’d love to see this return.
About Cards, Draw/Play like in PvP, I’m not to fussed what they do with cards, I’ve become use to both how they work in PvE and PvP, while use PvE it becomes a pain selecting who to play the card on the switch back to target the enemy to dps but you get use to it, PvP is much simpler, draw the card play it, goes AoE to everyone around you, which I like aswell. My one wish if they do choose to make cards more complex I pray they add some sort of mouse over function, healing in WoW with mouse overs is a huge quality of life which I’d love to see in FF.
But im very excited and nervous about what’s happening in 6.2 to AST, I fell in love with the job and hopefully with this overhaul it continues to flourish.