i like your card system. sleeve draw and forcing all cards to appear in sets does wonders for the reliability issue that old cards had.

Your Minor Arcana has me on the fence. letting people burn support cards for dps doesnt sit right iwth me. I do acknowledge one key thing that could make it work though: when farming, the support doesnt matter; and when progging, the dps doesnt matter. theres also divination making it perhaps not worth it to burn boles for dps, so yeah, good job. i stil dont fully like the idea of MA letting you discard support for dps though...

Quote Originally Posted by Shikiseki View Post
Double Cast:

adds double cast as a job core system --> casts a slightly alternate version of the previous casted spell as ability for 0 mp cost
Up to 2 charges and the effect changes as soon as you cast any of the other eligable spells that would trigger double cast

--> benefic (instant, cleanses one debuff, deletes all your mp why are you double casting this? - )
--> benefic II (instant, restores critical HP)
--> asp benefic (triggers the nocturnal version of it instead of regen)
--> helios (instant)
--> asp helios (triggers the nocturnal version instead)
--> malefic (instant, reduces recast time of the next double cast)
--> gravity (instant, 10s generic slow debuff on all enemies)
--> macrocosmos (triggers the current healing effect of microcosmos without spending it, halves recast time)
i think it would be better if malefic didnt work with double cast. to me it would be more interesting to use asp bene/helios and then be able to "hold" that double cast for when it has maximum value. if malefic overwrites double cast youre pressured to use it right away after healing cuz otherwise you lose the cool nocturnal effect. not to mention it would create a dominant strategy in which double-cast malefics mean more double-casts which means its a compounded dps loss to not use double cast on malefic, and we already rarely use gcd heals as-is to begin with.