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  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    956
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Maybe Undraw will stay forever. Don't see why they'd wait until 6.2 to remove it.
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  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VictorSpoils View Post
    Maybe Undraw will stay forever. Don't see why they'd wait until 6.2 to remove it.
    You know, I've had a thought I've been tossing around in my head, lately. I believe button bloat is a requirement to facilitate the low skill floor that the dev team desires.
    By which I mean, these YoshiP approved skills, as they are now (or will be, after 6.2) would be a basic implementation, meant to facilitate the easiest gameplay for all.
    And so, to that end, I think they should consider adding in more buttons, which could, instead, be used in place of other buttons that do not see as much use by those players who no longer have any use for them. This would enable the low skill floor to remain the same, while allowing players to venture into a more risky but possibly more "rewarding" territory as they see fit.
    Will there be a meta of what's "strongest?" Yes, but that already happens anyway, and results would vary based upon the players who use whatever combinations. The meta isn't actually the problem, it's the variance in battle length/difficulty posed by having a player with different capabilities presented with a skillset that enables capitalization.

    With regards to AST, I think that's another avenue they could take, regarding their cards. Just throw us a deck of various effects, make us pick 6 we like, and have at it. Let Undraw be replaced with Toss (which deals a low potency physical ranged damage to a target), or let players who don't like Synastry replace it with something else. Maybe let them replace Celestial Opposition with the old variant. Just leave the basic implementation as the "leveling" version and let players pick out variant spells/abilities as they please.
    But that's just my idle wishful thinking.
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