I don't have much unique commentary to add here, but I'll just repeat my feelings for the sake of shouting into the void and pretending that the SE Job designers in Japan will ever actually hear it, because this brings me psychological comfort compared to admitting that there probably aren't even human staff reading the English forums.
Cards, Seals, AstrodyneI don't particularly personally care about the Cards / Gamble system, because what always appealed to me about "Astrologian" in FF was shooting stars at people, after first encountering Orlan Durai in FFT.
That said, I also was not particularly hostile to the Cards system back in HW and SB. I had fun with things like fishing for a Spread Balance, and figuring out how to make best use of "dud" cards when I couldn't Shuffle any more.
However, beginning in ShB, the Cards honestly began to feel more like a tumour on the Job's design. They're just so... bland. Carding went from an interesting and fun puzzle to solve and react to, into just a tedious and dull chore that I have to deal with every 30s.
Combine that with the execrable Seal system, which pressures obnoxious click-click-click-click-click double-weaving during burst windows... Ugh. It's just a nuisance that I don't enjoy.
At least in ShB I had some meaningful psychological incentive for lining up Seals properly, so that my Divination didn't fail shamefully.
But now with Astrodyne... ugh... it makes everything feel more like a going-through-the-motions chore than ever before. Do I really care when I line up a "perfect" Astrodyne? No, my personal DPS is still laughable either way, and I don't even get the satisfaction of supporting my team on the most support-oriented Job in the game.
At this point I think that I really wouldn't care if Cards got deleted entirely, because they're such a tacked-on, dull chore. And that's sad, because in HW/SB I felt like they were actually a cool and fun part of the AST design space.
For me, the primary issues with Cards currently are:
- Excessive clicking, burst-window spam, and detargeting. I like Cards in PvP because I can just fire it off without having to lose my enemy target, and I'm not trying to induce wrist RSI every 2 minutes.
- Dull and uninteresting. I like Cards in PvP because they actually have different effects again.
- Seals are just... not a fun mechanic. They feel like a tacked-on chore.
- Astrodyne feels like the gameplay equivalent of doing laundry on the weekend.
Lord/LadyThis was annoying in Stormblood because half the time, it was basically useless/superfluous.
One of the few things I actually enjoyed about ShB Card system was the choice of when to funnel cards into superior Lord/Ladies.
And now we're back to the SB "coin flip" system, but somehow... worse. Reverse progress.
To be honest, Lord/Lady always felt "tacked-on" and unnecessary, and I'd rather have more ways to shoot stars at people than extra Tarot cards with dull and forgettable generic effects.
Nocturnal SectWhat exactly did Nocturnal Sect die for...?
Sage / Scholar feel like they are basically just as effective at healing as "non-Barrier" healers in most situations, and in fact, SGE/SCH seems to be a viable comp in many (all?) situations.
It's not like Nocturnal Sect was particularly powerful or practical, either, except for carrying friends through old unsynced content.
I feel like there was, in retrospect, no reason to amputate this section of Astrologian.
DPS buttonsWell, of course, I'm having some of my usual hypoxic fever-dreaming right now, but as with all FFXIV Healers, I'd enjoy...
- More purely-offensive GCD and OGCD tools for AST
- A more complex offensive rotation than "Malefic Malefic Malefic Malefic Malefic Malefic Malefic Malefic Malefic Malefic Malefic".


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