DPS neutral Lilies were a good change and I'm glad they listened on that. Now it's time for the devs to go even further beyond and to read the healer forum!
DPS neutral Lilies were a good change and I'm glad they listened on that. Now it's time for the devs to go even further beyond and to read the healer forum!
There's very little chance of that ever happening. I'm not even sure the community reps go in there anymore and they probably haven't since Stormblood.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn



Again? Well, good luck.

IMO WHM is easier to play (less stress), doesn't require any unlocks, has good looking gear (for some aesthetics matter), and has Holy. That's just a few things that makes it different from other healers.
It's simple to pick up and just go...even if you don't main healer. Some people want 'easy and reliable' (let's call it 'comfy') especially when going into unknown situations.
Last edited by D6Damager; 05-12-2022 at 10:24 PM.
"Wherever you go, there you are." ~ Buckaroo Bonzai
I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.
Let the HEALER role focus and prioritize HEALING!




I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.
Let the HEALER role focus and prioritize HEALING!
I was going to start out by saying that it is designed to appeal to people who like to heal and DPS- and the game was *appealing* a few years ago (speaking as HW scholar main).
i can say that i also have been playing MMOs for at least that long and this * healers just stand and heal* is nonsense- a number of games gave healers options to both DPS and heal. Sure, in some situations, a healer would be only healing, but that could represent only a fraction of game content.
So no thanks, this approach is fine, i don't see why someone can't or wouldn't want to be able to DPS while weaving in heals.
I imagine you're asking for perhaps something like random incoming damage or some other types of mechanics? Random mechanics aren't part of this game (though that could change), maybe the addition of more utility skills?
The Core problem with FFXIV Healers is, that they are way overtuned for most Content they are to cover. ALL Dungeon content, ALL Raids except Ultimate content, is severely undertuned in the way how much HP and damage Monsters/Bosses have and deal. And on the flipside, Healers are bloated with a average Number of 14 Healing Abilities, that fundamentally do the same.I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.
Let the HEALER role focus and prioritize HEALING!
And to make matters worse, Tanks are now pseudo-Healers that most of the time, dont even NEED heals from a second Party and ONTOP of that, both Tanks and the Deeps are covered with a silly amount of Utility Skills that should normally be in the hands of Healers.
So tl;dr: Squeenix WANTS Healers to wear Diapers because they simply dont trust the average Player to cover basic Healing duties in MMOs.
i feel like theres some disconnect. i dont want to speak for the other person, but i also wish they stopped designing the healer role around people who dont want to heal. what do i mean by this?I was going to start out by saying that it is designed to appeal to people who like to heal and DPS- and the game was *appealing* a few years ago (speaking as HW scholar main).
i can say that i also have been playing MMOs for at least that long and this * healers just stand and heal* is nonsense- a number of games gave healers options to both DPS and heal. Sure, in some situations, a healer would be only healing, but that could represent only a fraction of game content.
So no thanks, this approach is fine, i don't see why someone can't or wouldn't want to be able to DPS while weaving in heals.
I imagine you're asking for perhaps something like random incoming damage or some other types of mechanics? Random mechanics aren't part of this game (though that could change), maybe the addition of more utility skills?
i always liked healing in ffxiv, because the reward for becoming a good healer (that is, learning how to heal efficiently), was to do a lot of damage. theyre designing healers around people who dont like to heal, in that by removing dps actions they make the reward for being efficient is unrewarding. in that theres so little, infrequent and scripted damage that theres not much in the way to even being efficient in the first place. when you can overheal things 3x over, resource management is gone.
the current approach is not fine because they're failing to appease both crowds: the healers who want to heal, and the healers who want to dps.




Speaking for myself- I can only say that l like to do both.i feel like theres some disconnect. i dont want to speak for the other person, but i also wish they stopped designing the healer role around people who dont want to heal. what do i mean by this?
i always liked healing in ffxiv, because the reward for becoming a good healer (that is, learning how to heal efficiently), was to do a lot of damage. theyre designing healers around people who dont like to heal, in that by removing dps actions they make the reward for being efficient is unrewarding. in that theres so little, infrequent and scripted damage that theres not much in the way to even being efficient in the first place. when you can overheal things 3x over, resource management is gone.
the current approach is not fine because they're failing to appease both crowds: the healers who want to heal, and the healers who want to dps.
Also, I see very few people who don't actually like to heal, I rather see unhappy healers. I also do see people who claim that that aren't being healed, but those tend to be people who expect to see a cast bar or are standing off in Narnia.
I wouldn't expect to see healers deigned around those people who truly don't like healing at all, or who are the most extreme of casuals- example- they will pick it up just to get a mount or title - they may or may not even know their skills, fine by me, you do you - but leave that out of consideration. I do expect that the healer design considers all levels of content.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




