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  1. #381
    Player
    Join Date
    Oct 2021
    Posts
    959
    DPS neutral Lilies were a good change and I'm glad they listened on that. Now it's time for the devs to go even further beyond and to read the healer forum!
    (5)

  2. #382
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nizzi View Post
    DPS neutral Lilies were a good change and I'm glad they listened on that. Now it's time for the devs to go even further beyond and to read the healer forum!
    There's very little chance of that ever happening. I'm not even sure the community reps go in there anymore and they probably haven't since Stormblood.
    (5)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  3. #383
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Reiryuu View Post
    There's very little chance of that ever happening. I'm not even sure the community reps go in there anymore and they probably haven't since Stormblood.
    I'm down on my hands and knees, begging you please Yoshida, make our jobs fun again... ;_;
    (4)

  4. #384
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,139
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Again? Well, good luck.
    (0)

  5. #385
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    Quote Originally Posted by ty_taurus View Post
    Consider that WHM for example who has quite literally nothing to offer that any of the other healers can't offer, and yet people were taking it into Ultimate during the world first race streams.
    IMO WHM is easier to play (less stress), doesn't require any unlocks, has good looking gear (for some aesthetics matter), and has Holy. That's just a few things that makes it different from other healers.

    It's simple to pick up and just go...even if you don't main healer. Some people want 'easy and reliable' (let's call it 'comfy') especially when going into unknown situations.
    (0)
    Last edited by D6Damager; 05-12-2022 at 10:24 PM.
    "Wherever you go, there you are." ~ Buckaroo Bonzai

  6. #386
    Player
    Knetik's Avatar
    Join Date
    Aug 2017
    Posts
    5
    Character
    Kairu Ru
    World
    Exodus
    Main Class
    Black Mage Lv 90
    I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.

    Let the HEALER role focus and prioritize HEALING!
    (5)

  7. #387
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Knetik View Post
    I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.

    Let the HEALER role focus and prioritize HEALING!

    I was going to start out by saying that it is designed to appeal to people who like to heal and DPS- and the game was *appealing* a few years ago (speaking as HW scholar main).

    i can say that i also have been playing MMOs for at least that long and this * healers just stand and heal* is nonsense- a number of games gave healers options to both DPS and heal. Sure, in some situations, a healer would be only healing, but that could represent only a fraction of game content.

    So no thanks, this approach is fine, i don't see why someone can't or wouldn't want to be able to DPS while weaving in heals.

    I imagine you're asking for perhaps something like random incoming damage or some other types of mechanics? Random mechanics aren't part of this game (though that could change), maybe the addition of more utility skills?
    (1)

  8. #388
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Knetik View Post
    I've been a healer main in EVERY mmo I've played for 20ish years now and I have never been able to heal in FFXIV. It's like they are appealing to people who DON'T LIKE to heal. I don't want to dps the whole fight while weaving heals. In fact, it should be the opposite.

    Let the HEALER role focus and prioritize HEALING!
    The Core problem with FFXIV Healers is, that they are way overtuned for most Content they are to cover. ALL Dungeon content, ALL Raids except Ultimate content, is severely undertuned in the way how much HP and damage Monsters/Bosses have and deal. And on the flipside, Healers are bloated with a average Number of 14 Healing Abilities, that fundamentally do the same.

    And to make matters worse, Tanks are now pseudo-Healers that most of the time, dont even NEED heals from a second Party and ONTOP of that, both Tanks and the Deeps are covered with a silly amount of Utility Skills that should normally be in the hands of Healers.


    So tl;dr: Squeenix WANTS Healers to wear Diapers because they simply dont trust the average Player to cover basic Healing duties in MMOs.
    (2)

  9. #389
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I was going to start out by saying that it is designed to appeal to people who like to heal and DPS- and the game was *appealing* a few years ago (speaking as HW scholar main).

    i can say that i also have been playing MMOs for at least that long and this * healers just stand and heal* is nonsense- a number of games gave healers options to both DPS and heal. Sure, in some situations, a healer would be only healing, but that could represent only a fraction of game content.

    So no thanks, this approach is fine, i don't see why someone can't or wouldn't want to be able to DPS while weaving in heals.

    I imagine you're asking for perhaps something like random incoming damage or some other types of mechanics? Random mechanics aren't part of this game (though that could change), maybe the addition of more utility skills?
    i feel like theres some disconnect. i dont want to speak for the other person, but i also wish they stopped designing the healer role around people who dont want to heal. what do i mean by this?

    i always liked healing in ffxiv, because the reward for becoming a good healer (that is, learning how to heal efficiently), was to do a lot of damage. theyre designing healers around people who dont like to heal, in that by removing dps actions they make the reward for being efficient is unrewarding. in that theres so little, infrequent and scripted damage that theres not much in the way to even being efficient in the first place. when you can overheal things 3x over, resource management is gone.

    the current approach is not fine because they're failing to appease both crowds: the healers who want to heal, and the healers who want to dps.
    (3)

  10. #390
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by QooEr View Post
    i feel like theres some disconnect. i dont want to speak for the other person, but i also wish they stopped designing the healer role around people who dont want to heal. what do i mean by this?

    i always liked healing in ffxiv, because the reward for becoming a good healer (that is, learning how to heal efficiently), was to do a lot of damage. theyre designing healers around people who dont like to heal, in that by removing dps actions they make the reward for being efficient is unrewarding. in that theres so little, infrequent and scripted damage that theres not much in the way to even being efficient in the first place. when you can overheal things 3x over, resource management is gone.

    the current approach is not fine because they're failing to appease both crowds: the healers who want to heal, and the healers who want to dps.
    Speaking for myself- I can only say that l like to do both.

    Also, I see very few people who don't actually like to heal, I rather see unhappy healers. I also do see people who claim that that aren't being healed, but those tend to be people who expect to see a cast bar or are standing off in Narnia.

    I wouldn't expect to see healers deigned around those people who truly don't like healing at all, or who are the most extreme of casuals- example- they will pick it up just to get a mount or title - they may or may not even know their skills, fine by me, you do you - but leave that out of consideration. I do expect that the healer design considers all levels of content.
    (3)

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