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  1. #1
    Player
    Silnoa's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Silnoa Starcrest
    World
    Lamia
    Main Class
    Samurai Lv 90
    I think you have the right of it. From what I've read on this, it sounds like Kaiten was difficult for them to design around, but there isn't a lot of detail on why exactly. If you look at these changes through that lens, it makes sense that a primary goal of these changes was to remove Kaiten. I suspect that the devs locked in on removing Kaiten early in the process and that explains why they did not do some of the button merging ideas players have suggested as alternatives that would be more aimed at reducing button bloat. Essentially, button bloat was not the problem the devs were trying to solve.

    What I'm unclear on is what the nature of their "restriction" with Kaiten was. Was it just causing problems for patch to patch balancing or was more of a difficulty when trying to make changes for major expansions (like adding new actions). If it was the latter, I 100% agree that they should have waited until 7.0 to remove Kaiten.

    Ultimately, my biggest problem with the changes is that the rotation feels hollow now. Without something else to spend Kenki on we're left just spamming Shinten and Kenki may as well not even exist anymore, and that just isn't very fun. I think I'd be more ok with the changes if they added something else to spend Kenki on that would impact the rotation in a meaningful way.


    A translated quote from Yoshi P. from the FFXIV Reddit Discord Translation\Live Letter Channel (https://discord.gg/ffxiv):
    "...and on Kaiten getting removed we did that because we want to do away having to be restricted by that move"
    (3)

  2. #2
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Silnoa View Post
    I think you have the right of it. From what I've read on this, it sounds like Kaiten was difficult for them to design around, but there isn't a lot of detail on why exactly.
    I agree. They did all of it to solve the problem of " Absolutely Nothing ".
    • They did not fix imaginary Button Bloat issues
    • They did not fix imaginary Action Bloat issues
    • Kaiten removal was unneccary to achieve auto-crits
    • Heck Kaiten could have been the reason to achieve auto-crits
    • Aesthetically a big loss for many SAM mains
    • Rotation feels hollow and Kenki Management destroyed
    • Skill-Ceiling and Skill-Floor lowered
    • No one even asked for Kaiten removal to begin with

    Lastly, the excuse to replace Kaiten? since it's indicated with the description noting SAM feels quote " Restrictive ", restrictive from what? rotation? design? hard to add new skills? from what? Kaiten could have been perfectly been left alone until they are ready on the big Patch to show something that is either equally as good or better to replace it ( with btw, tall task ).

    Cause so far, Kaiten has been replaced with " Absolutely Nothing " to Fix " Absolutely Nothing "
    (9)