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  1. #1
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by cjbeagle View Post
    (re: Tenka Goken)


    What you say is true, but I think there's even more to it:
    - Making Tenka Goken circular, combined with Fuko now making our AOE combo starter circular, means our entire AOE rotation is now circular - we no longer need to reposition for various attacks at all, which makes the entire AOE rotation less engaging, Tenka Goken included.
    - Without having to reposition for Tenka Goken, we lost a facet of anticipation preceding it.
    - Without having Kaiten to use before Tenka Goken, we lost a facet of anticipation preceding it.
    - Without Kaiten, Tenka Goken's effective potency is massively diminished, destroying the anticipation by destroying the payoff.
    - With the massive nerf to Kaeshi: Goken's potency, the anticipation for Tenka Goken's Tsubame-gaeshi is destroyed by destroying the payoff. (reduced from 420 to 280.)
    100%

    This might be a slightly exaggerated situation, but after the changes to Kaiten and Tenka Goken, I have effectively gone from being engaged while I play SAM, paying attention to important factors like resources, placement/position and GCDs...

    To essentially glancing at the screen at times to make sure I am in range of an enemy, mash some buttons in a similar rotation, while I watch Futurama to relieve the fact that I am bored out of my mind playing a class that just a little while ago was a main, primary reason I played FFXIV in the first due to how engaging and enjoyable it was.
    (14)

  2. #2
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FrogBiscuit View Post
    I am bored out of my mind playing a class that just a little while ago was a main, primary reason I played FFXIV in the first due to how engaging and enjoyable it was.
    100%

    Samurai was the only dps that I really adored, but now it feels so hollow that I've stopped playing it completely.

    I'm trying to main dancer as a replacement, but I find myself uninspired to play as dps at all, which is/was my favorite role, and because of that, my overall motivation to engage in PVE content as a whole is greatly diminished.

    With my lack of inspiration to do PVE content, I've been doing a lot more PVP. Last night I tried out monk for the first time in Crystalline Conflict.

    Have you tried monk in Crystalline Conflict? It's a blast, but I bring it up because it turns out that PVP monk has an OGCD that buffs your next weaponskill by 50%. Sounds like something that PVE samurai might enjoy.
    (11)

  3. #3
    Player
    FrogBiscuit's Avatar
    Join Date
    Apr 2022
    Posts
    79
    Character
    Frog Biscuit
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Admittedly I have not yet.

    I have largely still been playing SAM in Crystalline Conflict as I still feel the theme of SAM there, funny enough. Yes PvP is largely different, but the excitement of hitting like a semi-truck still exists there. It has been a small placebo for the whole debacle and not really using my SAM for PvE much since.

    That said, I had a friend suggesting I try either drg or mnk in PvP and its on my list.

    It is amusing (in the ironic sense) that MNK effectively inherited some of the SAM theme in that way.
    (7)

  4. #4
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    How long does the list of threads need to get before SE issues some kind of response? The radio silence on this issue is absolutely deafening. I'm not saying we need this turned around in a matter of days, but some kind of acknowledgement on their part wouldn't take anywhere near as much time and effort to put together as an actual patch.
    (14)

  5. #5
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    How long does the list of threads need to get before SE issues some kind of response? The radio silence on this issue is absolutely deafening. I'm not saying we need this turned around in a matter of days, but some kind of acknowledgement on their part wouldn't take anywhere near as much time and effort to put together as an actual patch.
    " Patience is a virtue ", and ours are being sorely tested... With housing lottery? PvP hacks? Content release? With so many other things, Job Feedback is probably put at the bottom of their priority list. Sucks, but I am going to guess that's the case.

    On a sidenote, I am going to attempt overtime to reorder the threads listed " Chronologically " from Pre-6.1 to Post-6.1. Genuinely curious how many voices Square ignored when it comes to not implementing the changes like Kaiten Removal even before the update hit.
    (12)

  6. #6
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Job Feedback is probably put at the bottom of their priority list.
    I certainly hope that isn't the case - jobs are how we interact with the content - the quality of the content hardly matters if our vessel for interacting with it isn't enjoyable.
    (10)

  7. #7
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    How long does the list of threads need to get before SE issues some kind of response? The radio silence on this issue is absolutely deafening. I'm not saying we need this turned around in a matter of days, but some kind of acknowledgement on their part wouldn't take anywhere near as much time and effort to put together as an actual patch.
    No clue, but a response is really all i want from them in the immediate to near (read:1 month) future to address this in some way shape or form. I don't want to make a witch hunt like their patch notes stream seemed to be going for by demanding whoever responsible to come forward. I want an answer to why this was done (an actual answer, not what we got in that stream).

    Trying to play the only thing I leveled to cap when I don't log on nearly as much as I used to is just frustrating.
    (13)

  8. #8
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    Posting until we know what the devs are going to do with Samurai. Current state is unacceptable.
    (9)

  9. #9
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I have added the recent SAM threads. This takes a lot more effort then I thought. Though I do like to have reminders incase I did forget a thread feedback who don't like the recent changes or are able to give alternative solutions to whatever these patch updates for SAM's have been. And I'll try to keep updating it asap.

    As for my personal take on 6.11? they addressed I guess performance numbers. It still did not fix our gameplay. They robbed how enjoyable Samurai was to play and in it's place gave us some potency swaps. So probably performance-wise? Samurai's are " oke " to play, Crit Comps idk much about that though I am assuming that's still in shambles? but the enjoyment to play Samurai was stolen... to fix... absolutely nothing.

    So a few potency increases 6.11? I see that as a bone to throw to players, it doesn't do anything but now they can't be told they didn't give SAM's anything. Even if its not what our feedback implied.
    (8)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by CelestiCer View Post
    I have added the recent SAM threads. This takes a lot more effort then I thought. Though I do like to have reminders incase I did forget a thread feedback who don't like the recent changes or are able to give alternative solutions to whatever these patch updates for SAM's have been. And I'll try to keep updating it asap.

    As for my personal take on 6.11? they addressed I guess performance numbers. It still did not fix our gameplay. They robbed how enjoyable Samurai was to play and in it's place gave us some potency swaps. So probably performance-wise? Samurai's are " oke " to play, Crit Comps idk much about that though I am assuming that's still in shambles? but the enjoyment to play Samurai was stolen... to fix... absolutely nothing.

    So a few potency increases 6.11? I see that as a bone to throw to players, it doesn't do anything but now they can't be told they didn't give SAM's anything. Even if its not what our feedback implied.
    more we need to be realist, we will not see important change before the 6.2....
    they will try to let the patch run for a month for get enough data before decide anything.
    the change of the potency of midare was... erm ok, i guess, but far to be enough.
    plus they didn't adress the trouble of tenka goken fact that the damage was nerfed to to the floor since it don't auto crit and the damage was reduce without kaiten.
    or the fact that the damage orientation was switch from iajutsu to combo what make little to no sense.
    the removal of kaiten was maybe with good intention, but since we don't know them plan it's feel weird. especially when the damage was moved around and make the sam feel unrewarding.

    all we can do is wait until they decide to come out and explain us why they did make this choice and what they plan to do for adress the community feeling.
    (3)

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