Quote Originally Posted by Argyle_Darkheart View Post
I too voiced my displeasure at the Overpower change because it was boring and unnecessary, but let's not act like it really matters. Old Overpower had some advantages, but so does new Overpower.
Only advantage I really see is that people that cannot be bothered to actually learn alt jobs now no longer have to, though that's a depressing design direction if there ever was one.

Quote Originally Posted by Argyle_Darkheart View Post
The real issues with WAR are DPS (along with PLD) and critical/direct hit rate raid buff anti-synergy. Nascent Glint not catching the WAR's 4th GCD is also poor design, but it's a minor issue.

I'm not one to care too much about job complexity or difficulty, but given that WAR's difficulty was eased even further in 6.1, it could probably stand to gain another ability/mechanic to juggle in the future.
Oh, I'd argue most changes done to WAR since ShB have been unnecessary simplifications at best, or negative at worst. The one change I could get behind was removing the gap closer as a resource spender, though I'd rather have had it just be entirely utility and not part of dps rotation at all, but that's neither here nor there.