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  1. #1
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    I'm going to genuinely ask about the p3s one, conal overpower and fell-cleave-only inner release have never coexisted - is it better to delay the inner release that comes up at dark fires/delay the opening one and have it all reset during bird adds? As I recall, people who deeply cared about coloured numbers for zodiark ex used inner release/decimates on zodiark's balls. I can't speak about uwu, frankly ultimates don't really interest me as much as fishing.

    With regard to pulling with tomahawk: the increased range on conal overpower made it a superior tool for pulling as it'd grab the entire mob pack and let you more quickly enter whatever it is they call storm's eye these days.

    With regard to the required target point: primal rend requires a target, as does DRK's flood of shadow/darkness. Generally speaking it's good practice to have a target selected anyway for autoattack damage and to make sure you're able to interject/stun the annoying mob out of whatever it is that it does in this example.
    personally i delay IR a bit there in p3s and use one infuriate stack for aoe, then go into IR

    tomahawk since EW has 20 range, provoke has 25 by the time u and the adds reach each other ur gcd should be about up.... pulling adds with overpower (literally hitting the entire pack with 1 conal) sometimes works, sometimes does not, i can just off the top of my head think of several instances where the adds r so spread out there is not a chance in hell u hit everything with one conal that u guys keep bringing up

    u in fact mentioned a point y targetted conal was bad in dungeons... u need a target for stun/interject, imagine that coming up at awkward times having to juggle ur targetting AND ur positioning at the same time, as opposed to being able to aoe freely and cycle through targets freely because it wont mess up ur aoe rotation

    sounds like most of u crying about this change r casuals (nothing wrong with that), but from that fact im quite positive that a lot of u were missing out on lots of free dmg by not landing all of ur aoes on a double/triple pack due to having to reposition every time, this change is essentially a free DPS boost for u
    (0)

  2. #2
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Chopstix View Post
    but from that fact im quite positive that a lot of u were missing out on lots of free dmg by not landing all of ur aoes on a double/triple pack due to having to reposition every time, this change is essentially a free DPS boost for u
    Have you read all the other thread? Missing with old overpower? Speak for yourself, ffs.
    (4)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ralt21 View Post
    Have you read all the other thread? Missing with old overpower? Speak for yourself, ffs.
    Yeah I never had problems with the old overpower. The new one is a rather heavy nerf to the first stage since the frontal cone on overpower had significant reach. It made dealing with grabbing adds during dungeons and other instances FAR easier than the circle aoe that other tanks had, so I don't know if this was a nerf cloaked as a "benefit" or not.

    Also the animations for the warrior do not match the circle aoe pattern either.
    (6)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Colt47 View Post

    Also the animations for the warrior do not match the circle aoe pattern either.
    I always interpreted the marauder half of warrior as being sort of storm themed if that makes sense - so overpower being wave shaped was a nice touch on that front too
    (1)

  5. #5
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Colt47 View Post
    Also the animations for the warrior do not match the circle aoe pattern either.
    Glad to know i am not the only one think this.
    (3)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Thanks - that makes sense, I'll give it a shot next time.

    If the mob pack is widely spread, provoke > overpower always worked well enough without having to stop sprinting. If something manages to escape, you can also use the heal and heal over time tick on equilibrium to generate aggro, similar to aurora.

    Quote Originally Posted by Chopstix View Post
    sounds like most of u crying about this change r casuals (nothing wrong with that), but from that fact im quite positive that a lot of u were missing out on lots of free dmg by not landing all of ur aoes on a double/triple pack due to having to reposition every time, this change is essentially a free DPS boost for u
    It takes two minutes to learn to use the cone. Your reluctance or inabilty to do so says more than any high end duty clears you may have, particularly with trying to brush bad practices off as "they're used to it". It really isn't hard to shepherd mobs, and there's next to no damaging oGCDs warrior has to worry about. There's over 2 seconds between attacks and you're almost completely unkillable as long as there's a handful of enemies still alive. If you genuinely could not get your head around the positioning in dungeons, gunbreaker has comparable survivability and only circle centred on self aoes. Paladin I believe is another with primarily that style, but the confetior/blade of x combo has to target a specific enemy.
    (3)

  7. #7
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chopstix View Post
    tomahawk since EW has 20 range, provoke has 25 by the time u and the adds reach each other ur gcd should be about up.... pulling adds with overpower (literally hitting the entire pack with 1 conal) sometimes works, sometimes does not, i can just off the top of my head think of several instances where the adds r so spread out there is not a chance in hell u hit everything with one conal that u guys keep bringing up
    The problem is now that it is a circle aoe, it's even harder to hit everything with one aoe while pulling and can end up missing multiple mobs, especially in the first few pulls in the new dungeon because of the smaller aoe range.

    And for your last statement, I had no issue with moving around to hit everything with overpower and mythril tempest, especially when there are aoes going out forcing me to move anyway.
    (3)

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Amenara View Post
    The problem is now that it is a circle aoe, it's even harder to hit everything with one aoe while pulling and can end up missing multiple mobs, especially in the first few pulls in the new dungeon because of the smaller aoe range.

    And for your last statement, I had no issue with moving around to hit everything with overpower and mythril tempest, especially when there are aoes going out forcing me to move anyway.
    yeah the work around right now for that is to do what other tanks do and use the ranged attack to have the pack close in, and then use the base AOE attack to hit the remainder.
    (2)