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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fulminating View Post
    Absolutely not. The increase in surface area is in an exceptionally unhelpful place.
    Hey, guys. Get this. We can learn from this and apply a solution also... to Dragoon's AoE combo. It definitely needs it, after all.

    See, at present, those AoE combos are about 5 yalms wide and 10 yalms long. They're rectangles, starting from the player.

    But get this, we can take half that range, and put it BEHIND us instead.

    If I've not sold you on my brilliance yet, give me just a moment more. See, we can also trim the corners (top-right, top-left, back-right, back-left) off and move them to the sides, where they give us more reach to things not less directly in front of us (or directly behind us, now, either). And then we can take the new corners and do the same to them!

    And if we do that enough times? We get, yep, a circle. And circles are inherently better, even if they cost you half your range.


    /s
    (5)

  2. #12
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    honestly feel like war is in a cozy place rn, though i do think that infuriate feels a little tacked on at this point.
    (0)

  3. #13
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Atreides View Post
    I like all the changes but the overpower change makes tanking dungeons really awkward... It's more practical in raids tho.
    I also still prefer the cone in general.
    Why is it more practical in raids? In my experience it either didn't matter, or was an advantage (P3S), and where you actually wanted a circle, well, we had one too ...
    (3)

  4. #14
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by marelooke View Post
    Why is it more practical in raids? In my experience it either didn't matter, or was an advantage (P3S), and where you actually wanted a circle, well, we had one too ...
    Like I said overall I prefered the cone and yeah the only thing that comes to mind is P3S too right now and yes you could also just Mythril Tempest that. All in all the trade is not worth.
    (1)

  5. #15
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Atreides View Post
    Like I said overall I prefered the cone and yeah the only thing that comes to mind is P3S too right now and yes you could also just Mythril Tempest that. All in all the trade is not worth.
    It was an honest question. I only picked WAR up as main near the end of SHB since it was one of the last jobs I levelled[*], so it is very possible I wasn't aware of anything before EW.
    [*] Ironically dungeon tanking actually being somewhat involved with WAR was one of the big reasons I did so, and now we're here
    (0)

  6. #16
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    pointing half the mobs at the party in a dungeon? really? who cares? every other tank does that, they r used to it and it also does not matter

    aoe is exactly as big as mythril tempest, if u cant land that one on everything i dont know what to tell u

    having a conal aoe that sticks out like a sore thumbs is not a job identity, it is a PITA

    just use provoke/tomahawk to get the mobs to gather up by the time u r close use one circle aoe, there done, now go to the next pack

    i think u r misunderstanding my point in general... i dont particularly care if all the warrior aoes r a conal or a circle, i just want them to be the same shape, be it one or the other, and not have to run around every goddamn GCD

    another point is the conal used to require a target... now for aoes in particular it is incredibly annoying, GL hitting everything in a pack as a caster, if u dont need a target, u can aim ur aoe by moving ur character, this is especially pronounced in cases where the mobs r in a fixed spot and it is literally impossible to hit everything with old conal overpower... a case in point is p3s dark orbs, orbs in zodiark extreme, UWU ifrit phase where u had to move the boss to be able to aoe nails thus being dangerously close to eruptions and maybe even annoying some melee dps

    in essence, crying about the conal change in my mind is so incredibly out of this world that i still struggle to understand y one would want to go back to that nightmare.... it is harder to land ur other MORE POWERFUL aoes on everything because u have to run around all the time, sometimes it is even impossible to hit everything cause of the shape/range and target requirement, u cannot manually aim cause target needed... it is night and day and i hope one day u will realise that
    (0)

  7. #17
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chopstix View Post
    another point is the conal used to require a target... now for aoes in particular it is incredibly annoying, GL hitting everything in a pack as a caster, if u dont need a target, u can aim ur aoe by moving ur character, this is especially pronounced in cases where the mobs r in a fixed spot and it is literally impossible to hit everything with old conal overpower... a case in point is p3s dark orbs, orbs in zodiark extreme, UWU ifrit phase where u had to move the boss to be able to aoe nails thus being dangerously close to eruptions and maybe even annoying some melee dps
    I call bs on Zodiark and P3s Circle Overpower usage. Idk about uwu never tried it.

    Also most people here are talking about dungeons. As for me, I just havent bothered with dungeons since idk...a day or 2 after the change.
    (2)

  8. #18
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I just struggle to break the habit of positioning like Overpower and Decimate are still cones.
    (3)

  9. #19
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Chopstix View Post
    pointing half the mobs at the party in a dungeon? really? who cares? every other tank does that, they r used to it and it also does not matter

    aoe is exactly as big as mythril tempest, if u cant land that one on everything i dont know what to tell u

    having a conal aoe that sticks out like a sore thumbs is not a job identity, it is a PITA

    just use provoke/tomahawk to get the mobs to gather up by the time u r close use one circle aoe, there done, now go to the next pack

    i think u r misunderstanding my point in general... i dont particularly care if all the warrior aoes r a conal or a circle, i just want them to be the same shape, be it one or the other, and not have to run around every goddamn GCD

    another point is the conal used to require a target... now for aoes in particular it is incredibly annoying, GL hitting everything in a pack as a caster, if u dont need a target, u can aim ur aoe by moving ur character, this is especially pronounced in cases where the mobs r in a fixed spot and it is literally impossible to hit everything with old conal overpower... a case in point is p3s dark orbs, orbs in zodiark extreme, UWU ifrit phase where u had to move the boss to be able to aoe nails thus being dangerously close to eruptions and maybe even annoying some melee dps

    in essence, crying about the conal change in my mind is so incredibly out of this world that i still struggle to understand y one would want to go back to that nightmare.... it is harder to land ur other MORE POWERFUL aoes on everything because u have to run around all the time, sometimes it is even impossible to hit everything cause of the shape/range and target requirement, u cannot manually aim cause target needed... it is night and day and i hope one day u will realise that
    I'm going to genuinely ask about the p3s one, conal overpower and fell-cleave-only inner release have never coexisted - is it better to delay the inner release that comes up at dark fires/delay the opening one and have it all reset during bird adds? As I recall, people who deeply cared about coloured numbers for zodiark ex used inner release/decimates on zodiark's balls. I can't speak about uwu, frankly ultimates don't really interest me as much as fishing.

    With regard to pulling with tomahawk: the increased range on conal overpower made it a superior tool for pulling as it'd grab the entire mob pack and let you more quickly enter whatever it is they call storm's eye these days.

    With regard to the required target point: primal rend requires a target, as does DRK's flood of shadow/darkness. Generally speaking it's good practice to have a target selected anyway for autoattack damage and to make sure you're able to interject/stun the annoying mob out of whatever it is that it does in this example.
    (1)

  10. #20
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    I'm going to genuinely ask about the p3s one, conal overpower and fell-cleave-only inner release have never coexisted - is it better to delay the inner release that comes up at dark fires/delay the opening one and have it all reset during bird adds? As I recall, people who deeply cared about coloured numbers for zodiark ex used inner release/decimates on zodiark's balls. I can't speak about uwu, frankly ultimates don't really interest me as much as fishing.

    With regard to pulling with tomahawk: the increased range on conal overpower made it a superior tool for pulling as it'd grab the entire mob pack and let you more quickly enter whatever it is they call storm's eye these days.

    With regard to the required target point: primal rend requires a target, as does DRK's flood of shadow/darkness. Generally speaking it's good practice to have a target selected anyway for autoattack damage and to make sure you're able to interject/stun the annoying mob out of whatever it is that it does in this example.
    personally i delay IR a bit there in p3s and use one infuriate stack for aoe, then go into IR

    tomahawk since EW has 20 range, provoke has 25 by the time u and the adds reach each other ur gcd should be about up.... pulling adds with overpower (literally hitting the entire pack with 1 conal) sometimes works, sometimes does not, i can just off the top of my head think of several instances where the adds r so spread out there is not a chance in hell u hit everything with one conal that u guys keep bringing up

    u in fact mentioned a point y targetted conal was bad in dungeons... u need a target for stun/interject, imagine that coming up at awkward times having to juggle ur targetting AND ur positioning at the same time, as opposed to being able to aoe freely and cycle through targets freely because it wont mess up ur aoe rotation

    sounds like most of u crying about this change r casuals (nothing wrong with that), but from that fact im quite positive that a lot of u were missing out on lots of free dmg by not landing all of ur aoes on a double/triple pack due to having to reposition every time, this change is essentially a free DPS boost for u
    (0)

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