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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    This might sound weird, but I don't actually care what shape the AOE is. I'm going to land it regardless. The more obscure it is, the more my brain meats likes it.

    Okay so I care a little, but not in the way it seems.
    I just figure that if they were all going to hit everything regardless, so long as I didn't suddenly go blind several seconds of movement ago, and the old version had more range... then I'll keep the one with range, tyvm. As such, I'd rather not have had Overpower changed.
    (1)

  2. #32
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Amenara View Post
    The problem is now that it is a circle aoe, it's even harder to hit everything with one aoe while pulling and can end up missing multiple mobs, especially in the first few pulls in the new dungeon because of the smaller aoe range.

    And for your last statement, I had no issue with moving around to hit everything with overpower and mythril tempest, especially when there are aoes going out forcing me to move anyway.
    yeah the work around right now for that is to do what other tanks do and use the ranged attack to have the pack close in, and then use the base AOE attack to hit the remainder.
    (2)

  3. #33
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Easy fix: Make all tank circle aoe radius 7-8 yalms. Problem fixed.
    (2)

  4. #34
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I too voiced my displeasure at the Overpower change because it was boring and unnecessary, but let's not act like it really matters. Old Overpower had some advantages, but so does new Overpower.

    The real issues with WAR are DPS (along with PLD) and critical/direct hit rate raid buff anti-synergy. Nascent Glint not catching the WAR's 4th GCD is also poor design, but it's a minor issue.

    I'm not one to care too much about job complexity or difficulty, but given that WAR's difficulty was eased even further in 6.1, it could probably stand to gain another ability/mechanic to juggle in the future.
    (3)

  5. #35
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    I am not even WAR main, but WAR has always had the no.1 aesthetic among tank jobs in my eyes.
    ...Though I have never played it too much.

    I recently made brand spanking new alt to train myself, aiming to become average-alright-ok on the job.
    I was looking forward to Overpower the cone, and now they took it away... QQ
    (6)

  6. #36
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Burmecia View Post
    I am not even WAR main, but WAR has always had the no.1 aesthetic among tank jobs in my eyes.
    ...Though I have never played it too much.

    I recently made brand spanking new alt to train myself, aiming to become average-alright-ok on the job.
    I was looking forward to Overpower the cone, and now they took it away... QQ
    /E-hug
    (2)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  7. #37
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    I too voiced my displeasure at the Overpower change because it was boring and unnecessary, but let's not act like it really matters. Old Overpower had some advantages, but so does new Overpower.
    Only advantage I really see is that people that cannot be bothered to actually learn alt jobs now no longer have to, though that's a depressing design direction if there ever was one.

    Quote Originally Posted by Argyle_Darkheart View Post
    The real issues with WAR are DPS (along with PLD) and critical/direct hit rate raid buff anti-synergy. Nascent Glint not catching the WAR's 4th GCD is also poor design, but it's a minor issue.

    I'm not one to care too much about job complexity or difficulty, but given that WAR's difficulty was eased even further in 6.1, it could probably stand to gain another ability/mechanic to juggle in the future.
    Oh, I'd argue most changes done to WAR since ShB have been unnecessary simplifications at best, or negative at worst. The one change I could get behind was removing the gap closer as a resource spender, though I'd rather have had it just be entirely utility and not part of dps rotation at all, but that's neither here nor there.
    (1)

  8. #38
    Player
    Gryffinscar's Avatar
    Join Date
    Jun 2021
    Posts
    5
    Character
    Majora Animret
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    Also adding in my hat supporting reverting overpower to a cone.
    (6)

  9. #39
    Player
    DannyDeDitto's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Danny Deditto
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Me too, i hate it so much i went over to play dark knight for flood pulling.
    Just give all tanks a cone weave (?
    (2)

  10. #40
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by marelooke View Post
    Only advantage I really see is that people that cannot be bothered to actually learn alt jobs now no longer have to, though that's a depressing design direction if there ever was one.



    Oh, I'd argue most changes done to WAR since ShB have been unnecessary simplifications at best, or negative at worst. The one change I could get behind was removing the gap closer as a resource spender, though I'd rather have had it just be entirely utility and not part of dps rotation at all, but that's neither here nor there.
    The design of the game has become totally about meeting the necessary defense requirements and then go all in on damage, which is probably why they didn't make the gap closer pure utility because the game doesn't have the button real-estate to have strictly non-dps related situational actions. Defense feels low on dps and da bit high on tanks, and they got too much healing power on heals from healers as a result of it.
    (1)

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